At last, we have finally be able to play Sea of Thieves as it has been designed to, with other people willing to work with us. Captain DJODJO and his chief mate davton tried their best to make good pirates of VonGotz and I, teaching us how to sink abandoned ships but not how to find its cowardly captain who was hiding on a nearby island. Still, we killed a bunch of skeletons, found several treasure chests and even 2 pretty chicks. We have managed to sum up our 120 minute adventure in 5 gameplay videos, so hopefully you'll take the time to watch them before adding your comment.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (22 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (29 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (45 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (47 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (49 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (54 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (56 minutes ago)