Available since a few days in the US and tomorrow in Europe, Borderlands: The Pre-Sequel features a story set between the first two games. As in the previous ones, four characters can be played by as many players in cooperation. The game takes place mainly on Pandora's Moon, so the gameplay is thereby changed because of the low gravity. Here are some videos of the beginning of the game, PC version so 1080p and 60 frames per second.
Note: the game was captured while running in 4K (3820x2160) to reduce aliasing, that's why the subtitles are that small.
Hardware used to capture these videos:
- Intel i7 2700K @ 4.7 GHz
- 16 Go DDR3 1600 MHz
- 2x NVIDIA Gigabyte GTX 970 G1 GAMING 4 GB SLI @ 1480/3750 MHz
Capture software: Mirillis Action!
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (4 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (4 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (6 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (6 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (6 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (6 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (6 Hours ago)