Available since a few days in the US and tomorrow in Europe, Borderlands: The Pre-Sequel features a story set between the first two games. As in the previous ones, four characters can be played by as many players in cooperation. The game takes place mainly on Pandora's Moon, so the gameplay is thereby changed because of the low gravity. Here are some videos of the beginning of the game, PC version so 1080p and 60 frames per second.
Note: the game was captured while running in 4K (3820x2160) to reduce aliasing, that's why the subtitles are that small.
Hardware used to capture these videos:
- Intel i7 2700K @ 4.7 GHz
- 16 Go DDR3 1600 MHz
- 2x NVIDIA Gigabyte GTX 970 G1 GAMING 4 GB SLI @ 1480/3750 MHz
Capture software: Mirillis Action!
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (1 Hour ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (1 Hour ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (1 Hour ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (1 Hour ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (1 Hour ago)