VIDEO | PC, Xbox One Saturday, May 7, 2016 | 1:25 PM

Our PC videos of Forza 6 Apex

Our PC videos of Forza 6 Apex

Released in beta version two days ago on Windows 10, Forza Motorsport 6: Apex is the first game in the series to arrive on PC. If the game only supports Xbox controllers until the Anniversary update of Windows 10 coming this summer, the port is very good. Here are some videos in 1440p and 60 frames per second, along with 5.1 audio, but only by downloading, our stream being limited to 1080p60 and stereo sound.

Hardware used to capture these videos:
- Intel i7 5930K @ 4.6 GHz
- Asus X99-Deluxe
- 16 GB DDR4 2133 MHz
- NVIDIA Gigabyte GTX 980 Ti G1 GAMING 6 GB @ 1492/7200 MHz
Capture software: Mirillis Action!

Brands Hatch - Race
Brands Hatch - Replay
Sebring - Rain - Race
Sebring - Rain - Replay
Spa - Night - Race
Spa - Night - Replay

All comments

Page 1 2 >>
Commented on 2016-05-07 13:33:30
Miguel,

what settings have you used?

Also, any chance Gamersyde could do some high quality direct comparision videos of the Xbox One and PC version?
Commented on 2016-05-07 13:42:27 In reply to userxyz
Everything maxed out, 2560*1440 and 4x MSAA (mostly for replays), the Brands Hatch race was recorded in 3840*2160 and 2x MSAA, but the replay stuttered a bit too often.

I won't do comparison video, but compared to the Xbox One version, assets are the same, textures are better, you have real MSAA and AF, you can downsample, better shadow, more 3D grass :D

And 60 FPS everywhere, on Xbox One replays, intros, rain on the windshield and mirrors are in 30 FPS when you're not alone on the track.
Commented on 2016-05-07 22:19:19
not too many different things but it does looks beautiful in higher resolutions. great stuff, hope they also fix the replay stuttering, i'm sure they will.
Commented on 2016-05-07 22:44:31
does it have wheel support?
Commented on 2016-05-07 22:56:39
How does this game compare to Project Cars?
Commented on 2016-05-07 22:56:44 In reply to nyx
Posted by nyx
does it have wheel support?
Nope, not the beta.
Commented on 2016-05-07 23:43:44 In reply to Driftwood
Is it possible to customize the HUD elements just like you can in Project Cars? Can you move them?
Commented on 2016-05-07 23:52:15
That looks amazing. It looks really good on X1, but this looks so clean and sharp. Good job.
Commented on 2016-05-08 00:43:46 In reply to GunsnSwords
Posted by exenter
Is it possible to customize the HUD elements just like you can in Project Cars? Can you move them?
You can disable each elements, but not move them.
Posted by GunsnSwords
not too many different things but it does looks beautiful in higher resolutions. great stuff, hope they also fix the replay stuttering, i'm sure they will.
Replay stuttering ?
There's some in my videos at start when all the cars are visible, but that's only because my GPU was overloaded, otherwise replays are very smooth.
Commented on 2016-05-08 01:52:58
If anyone is having problems with this dumping back to desktop, Change you monitors refresh rate to 60Hz
Commented on 2016-05-08 02:23:55 In reply to Miguel
Hi, Miguel.

Just a question: have you tried to go above 60fps?

It would be interesting if you could post a video of a higher framerate, even if with a few graphics settings down in quality or run at 1080p.

PS. Also a question to both you and Drift: do you guys plan on upgrading to the GTX 1080, GTX 1070 or GTX 1070 Sli?
Commented on 2016-05-08 02:56:12 In reply to Miguel
Posted by Miguel
Replay stuttering ?
There's some in my videos at start when all the cars are visible, but that's only because my GPU was overloaded, otherwise replays are very smooth.
I get stuttering on my end, i meant to say that. I'm currently playing it on a GTX970 SSC OC + 60 MHZ. your videos look great btw!

I'm sure it will play even better latter on. I have to shake my head at Forza6's recommended requirements though. A near 5 Tflops GPU from AMD for 1080p 60fps at recommended settings. that's too much.
Commented on 2016-05-08 03:29:09 In reply to Sdarts
Posted by Sdarts
Hi, Miguel.

Just a question: have you tried to go above 60fps?

It would be interesting if you could post a video of a higher framerate, even if with a few graphics settings down in quality or run at 1080p.

PS. Also a question to both you and Drift: do you guys plan on upgrading to the GTX 1080, GTX 1070 or GTX 1070 Sli?
Actually the game seems to cap itself to 60 FPS when the screen refresh rate is 60 or 120 Hz, at 144 Hz it goes up to 72 FPS, I hope they will unlock it, I like playing racing games at up to 144 FPS on my 144Hz screen ^^

Recording a video at more than 60 FPS is hard, Mirillis Action offers a 120 FPS option, but games are very hard to record at such framerate, even if I can get locked 144 FPS while not recording.

I'll keep my 980 Ti until the 1080 Ti (by the en of the year or early next year), for now I don't need a 1070 or 1080, I don't play in 4K. I'll see how much faster they are but I think it should be around 20-30% faster than a stock 980 Ti, I have an OC one that I OCed a bit more ^^

Drift is waiting for the benchs (on may 17th) to chose one.
Posted by GunsnSwords
I get stuttering on my end, i meant to say that. I'm currently playing it on a GTX970 SSC OC + 60 MHZ. your videos look great btw!

I'm sure it will play even better latter on. I have to shake my head at Forza6's recommended requirements though. A near 5 Tflops GPU from AMD for 1080p 60fps at recommended settings. that's too much.
Thanks!
If you get stutter during replays, it's most likely your 970 getting overloaded, you can try to lower the MSAA, but if it never happens during gameplay, just keep it as it is.

Also, you can turn on MFAA in the Nvidia Control Panel, it makes MSAA2x look like 4x with almost any cost, and 4x look like 8x. Note that this option is not available with SLI enabled (even if a game does not support SLI).
Commented on 2016-05-08 03:36:06 In reply to exenter
^^^^^

Got it, will do!
Posted by exenter
How does this game compare to Project Cars?
Forza6 has way better campaign mode, better sound effects, better average performance with the same setup, better photo mode and controls. Project Cars on the other hand looks a little more serous on the gameplay lighting, Project Cars also has pretty good custom camera settings for gameplay, wish forza6 had that.

The performance though on Project Cars isn't too good. you have to go into it's settings to make it play at a solid 60 fps. If i remembered correctly the current gen did 30 fps for rainy conditions. not a very well optimized game compared to Forza 6.
Commented on 2016-05-08 04:07:02 In reply to GunsnSwords
Posted by GunsnSwords
"Project Cars on the other hand looks a little more serous on the gameplay lighting"
I take that back, Forza 6 can look pretty serious too.
loaded it up just now -
http://i.imgur.com/ACdqD99.png
Commented on 2016-05-08 04:43:49 In reply to Miguel
Thanks for the reply and all the info!
Commented on 2016-05-08 06:52:54 In reply to Miguel
4xMSAA does not work in this BETA yet. You can set 4x or 8x but it will only use 2xMSAA.

I can run the game at 4K maxed out on a single overclocked 980 Ti (but some tracks have frame rate pacing issues, which is a known BETA issue which will be fixed) and the textures look exactly the same as the XO to me. The other improvements you mention seem to be true though.

Windows Store (UWP) games don't support SLI/Crossfire or uncapped V-Sync yet. But these issues are meant to be fixed this month with a Win 10 update (it's a DX12/Universal Windows Platform app problem).

DX12 and UWP are basically not fully finished yet.
Commented on 2016-05-08 13:34:34 In reply to NoClipMode
MSAA 4x does work in this beta, I did some tests and it was visible on screen and on GPU usage, the easy way to see it is to find static antennas, be far enough to have it being 1-2 pixel large and change MSAA on the fly (even if it says you need to restart the race, this setting changes on the fly).

I play in 4K (on a 1440p screen) with MSAA 2x, and I never get frame drops except when I look back when it's raining (too much water splatter alpha effects), if I set it to MSAA 4x I don't get 60 all the time, causing stutter, that may be what you encounter, I did not notice any frame pacing issue on any tracks.

Most textures are the same, but some are better, the car liveries for example, they are way better, mostly ingame.

On a 144 Hz screen UWP apps can go up to 144 FPS if the engine allows it (Gears of War can), and in some games GSync works quite well (Gears, Quantum Break). Vsync being forced is not a problem in this case, only for those who prefer tearing.
Commented on 2016-05-08 13:43:48
Turn10 giving me finally reason(s) to build a beast pc again... If only i wasn't so broke :-/
Commented on 2016-05-09 03:42:19
I wonder if there was a way to add sweetFX to this, to make it look even more epic. i would really like to use it if i could.
Commented on 2016-05-09 04:12:17
Second opinion on Forza 6 PC -

"Turn 10 Studios has nailed the cockpit rain effects that look almost as good as those of Driveclub. Moreover, Forza Motorsport 6: APEX also runs a lot better than Project CARS, so that’s another thing to consider when comparing these two games."
http://www.dsogaming.com/pc-performance-analyses/f...

So that's a second opinion for you, Forza 6 runs much better than project cars on pc. it also has a much better campaign mode too and photo mode as well over project cars.
Commented on 2016-05-09 05:20:29
"Forza 6 runs much better than project cars on pc"

pCARS looks better and runs at higher frame rates with SLI. Apex does not support multiple GPU's. Maybe Apex runs better with a single GPU, i haven't tried it, but i wouldn't be surprised if it ran better because it's a near identical console port that doesn't match pCARS' graphics.

Track textures are lower, car model polygon counts are lower, alpha effects (spray on wet tracks) are a lot less.

Forza Apex has better/more enjoyable handling (although not quite as realistic) but overall pCARS is the better game because Apex is not the full Forza 6 game. A lot of content is missing. Which is why it's free.
Commented on 2016-05-09 05:32:10 In reply to Miguel
You're right Miguel... Car liveries use higher res textures. Track textures look identical though. I'll test 4xMSAA later...

I wasn't aware MS fixed the UWP V-Sync issue already. I remember MS saying it would be fixed around May, but i read that months ago.

The dropped/odd frames on some tracks is a bug though and Turn 10 are aware of it, so all tracks should run smoothly in a future update.
Commented on 2016-05-09 10:27:46 In reply to NoClipMode
The "issue" with VSync is that it cannot be disabled (as it forced through DWM, as well as triple buffering) and it's not fixed yet, but on screens with higher refresh rate than 60 Hz, games without FPS cap can go higher than 60 FPS, with vsync still enabled (it just lock the framerate to the screen refresh rate).

For the dropped frames, I saw on NeoGAF that it may be caused by Nvidia's Shader Cache, it should be disabled either for the game's executable (through Nvidia Inspector) or globally (through the Nvidia control panel).
The cause are the realtime reflections' cubemaps, created only with external cams, as I play mostly with the hood cam, I did not get those stutters, and now that I disabled Shader Cache for Forza 6 Apex, I don't get it with external cams.

If it still happens, you can lower the global dynamic quality to low, keeping everything else to high or ultra with customized settings, it will just disable realtime reflections and thus no more stutter.
Commented on 2016-05-09 14:09:45
Anybody have a problem with achievements not unlocking?
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