We were sent a review code for Rain World about 2 weeks ago but we could never find the time to tell you a bit about it. Until today that is. Sadly, Videocult's game has failed to convince us, due to frustrating design choices and imprecise controls that often lead you to your death. Eveytime you die, you must go back to the previous checkpoint, a hiding place where you were able to hibernate. Since finding those spots can be tricky, you're more or less bound to fail many times before being able to save your progress again. Some might find it challenging, but as for us, we just stopped playing after a while, which is a real shame as the game world and the animations look very nice. Be warned then.
Some good Street Fighter action is happening at Final Round this weekend: [url] (36 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)