As usual, we do our best to show you as many different versions of a game as we can and it is now time to see what the PS4 version of Sleeping Dogs: Definitive Edition has in store for you. From what we've seen, performance is superior to what we experienced on Xbox One, especially frame rate wise. There are still some slowdowns but overall the game looks smoother on Sony's console. Aliasing is still there, but textures and resolution have been much improved since the Xbox 360 and PS3 era. That being said, the original PC version from two years ago runs better than either next gen ports.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (1 Hour ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (1 Hour ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (1 Hour ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (1 Hour ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (1 Hour ago)