Until today's main dish is ready for later today (WipEout Omega Collection is on its way on Gamersyde), let us introduce you to Conarium, a first person adventure games by the guys behinds the Darkness Within series. Those who are interested in Lovecraft and his Cthulhu universe are clearly the main targets here, but even those who are not could find somehting interesting here in terms of atmosphere. Don't expect an action-packed experience though, as you would definitely be disappointed.
Contrary to what it seems, Conarium is not another one of those horror games in which you have to run for your life regularly. In the whole game, we had to run away twice, in very scripted and short sequences. The core of gameplay then relies on exploration, the discovery of documents (written and audio) and puzzles. Thankfully, the latter are well-integrated in the game and they never frustrate the player. Being an adventure game with narrative elements, Conarium is rather slow-paced, which means it's evidently not aimed at action fans. Despite that slow pace, Zoetrope's title is however not very long, unless you decide to find all the documents (we advise you to take the time to read them all) and secrets and you want to see all the available endings. Conarium may not be a must-have, but it's a game we've enjoyed playing from beginning to end, with a real attention to its raw material, aka Lovecraft's work. Considering it is the result of a team of 3 people, we are pretty curious to see where Zoetrope will take us in their next project.
One the plus side
+ Great atmopshere
+ Visually solid overall
+ The universe depicted
+ First Person Adventure above all
+ Smooth progression
+ Puzzles make sense
+ Multiple endings
On the downside
- Voice-acting is very uneven
- Short (3 to 5 hours), especially if you only want to see one ending
- Some visual assets can be a bit cheap
- More Cthulhu ?
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (4 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (4 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (4 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (5 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (11 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (11 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (11 Hours ago)