The Unfinished Swan will be released on PSN exclusively on October 24, but we were lucky to be sent a code to try the game ourselves. Most like journey and Flower, this really is some new concept you will want to try, provided you don't mind its short length - about 5 hours or so, with no real replay value, unless you like collecting balloons and unlocking trophies that is. The game is very atmospheric, putting you in the shoes of a young boy who is going to discover the strange universe of an egocentric king. In this imaginary world, exploration is at the core of gameplay and you will consecutively be a painter, a gardener, an architect and even a runner like in Mirror's Edge. A truly unique experience on PSN once again, we loved it and we're looking forward to knowing what you think of it when it comes out.
My foremost concern is the quality of game design and user experience. I don't actually care about the exploitation of whales much if it doesn't hurt the game. (1 Hour ago)
So then top players stop wearing their loot so that they don't get matched with noobs? Sounds like a bad plan. Hopefully anything that implements this stuff leans heavily on ELO first. (1 Hour ago)
Fuck!!! it just came to me, this type of Micro Transactions Match Making (MTMM) based system will mostly be used to explore children and teenagers. And other companies will follow suit. Jesus... (1 Hour ago)
"For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases". Today is a really fucking bad and depressing day. (2 Hours ago)
Rolling Stone - Activision Researched Using Matchmaking Tricks to Sell In-Game Items: [url] (2 Hours ago)
Yes, EA totally ruined that franchise. DS1 was awesome, DS2 was still great, DS3 was... different (3 Hours ago)
*i mean dead space 2. from people who jumped from the first expecting a same game, felt a bit lukewarm a nd a game that was molding it self for the tropes of that gen. (4 Hours ago)