After so many years, the release of a new Assassin's Creed game has become a ritual. Every year around the same date in late October, we receive our copy of the new installment in the series and we discover what the multiple dev teams at Ubisoft have managed to improve, or sometimes break. This year is no exception to the rule with Assassin's Creed IV: Black Flag, which we unfortunately haven't had time to complete due to the flu. Thus, all we could do was play the game for something like 8 hours to be able to tell you guys what we think about it. Videos and impressions are inside as usual. Note: We've been told that a Day One patch would be released to correct some of the visual glitches which may appear when playing. We obviously captured the videos without the patch but we'll post some more if we notice any major improvements.
After 8 hours playing the game, I have to say that Assassin's Creed IV is a pleasant surprise. If the rest of the adventure is as good as what I got to experience so far, then this might be one of the best episodes in the series. Thanks to its enhanced visuals and a much more interesting character than in AC III, Black Flag corrects almost everything that the previous game did wrong. There is still a feeling of dejà vu obviously, but even though the series probably needs a fresh start with revamped gameplay mechanics, there is something definitely appealing in the 18th century Caribbeans . Maybe it's because for the first time in the series, the game proposes a truly open world environment. Maybe it's because they've managed to clearly improve some of the gameplay mechanics - like combat and stealth for example. Or maybe it's because there is something exciting in playing the role of a mighty pirate. What is certain is that I'm really looking forward to continue the game and I'm not even sure I can wait until the next gen versions come out!
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)