After spending a bit of time in early access, City of Brass is now available and it offers a first person roguelike experience in a colorful Arabian Nights setting. With many enemies to defeat with your whip and sword and traps to avoid (or use against your foes), you'll need a bit of time to beat the 12 procedurally-generated levels before the time is up. Gameplay modifiers allow to make the game easier or harder depending on what you're looking for, but you'll have to unlock them first. One of them makes it possible to deactivate the time limit to complete the level, which can be convenient to train and get better. The game is pretty nice, though not as fluid as we'd hope in terms of gameplay when played with a gamepad. The concept is obviously a bit repetitive, but the sword and whip combat is fun despite a few hit detection issues.
@Seth: If anything I've heard that Odyssey compounds those issues. I've heard plenty of people say that there's TOO MUCH content. (1 Hour ago)
I'll keep playing once per week, but the Ubi's usual world building, gigantic maps filled with crap is not changed since last gen and is kinda off putting. (1 Hour ago)
@AndreasZ94: i do like the more responsive controls of the main characters, but the world is lifeless coming from RDR2, horse controls and animations are laughable and generation behind competition. (2 Hours ago)
@AndreasZ94: I did tried AC odyssey for a few hours. It's weird, that game is extremely pretty (on PC) and i like some of the side quests and the dialogue choices. (2 Hours ago)
My second most played game this gen after Witcher 3. (2 Hours ago)
@AndreasZ94: i hit 200 hours at around 92% in RDR2. Funny thing the stats doesn't even count many stranger missions (for example for 100% you need only 10 of them) and other optional stuff. (2 Hours ago)
In RDR2 a horse died on a main road, every time I past it the carcass was more rotten. Now there are just bones. (5 Hours ago)