Unless you're still in the prime of life, there is a pretty good chance you have either played or heard of the iconic Day of the Tentacle, a game designed by Dave Grossman and Tim Schafer in 1993. With Ron Gilbert as co-writer, it was bound to be a success, and we were truly happy to be able to play the game again after such a good makeover. If you like point and click games and you haven't bought Day of the Tentacle Remastered yet, then just do it already. If you need a bit more convincing, check out our videos of the PC version. As for us, we'll get back to our canes and walking frames.
But there's just no explanation for: "At some point soon, we better get busy making babies." This is simply just really terrible writing. (3 Hours ago)
These 2 posts explain a little what most likely happened: [url] / [url] (3 Hours ago)
They were probably pressured to make it honestly (3 Hours ago)
@Sdarts: I know, it's too much. I think I'm starting to understand why some of key people at Bioware left. They saw a shitstorm comin and they jumped ship. (4 Hours ago)
ME:A is a disgrace and disrespect to the ME franchise and everyone that worked on the first 3 games, and everyone that was/is a ME fan. (4 Hours ago)
But the really, truly worst part is the writing and dialogue. I'm no writer, not even an aspiring to be one, and I'm very confident I wouldn't write this badly. (4 Hours ago)
@MikeManiac61: I watched it a 2nd time, Jesus Fuck! What happened to BioWare? And most important, what the fuck happened with QA in gaming? I swear QA is the least desirable job in the gaming industry (4 Hours ago)