Homefront: The Revolution will be out soon, and despite some effective gameplay mechanics and some nice ideas, we cannot recommend it to you guys. The main (but not only) problem is the game's performance, whether on PC or consoles. We were hoping for a patch at the end of last week, or at least early this week, so we waited until yesterday evening to capture some footage on our rig (i7 6700K @ 4.5 GHz, 16 Go RAM/DDR4, Windows 10, SLI Nvidia Geforce GTX 970 Gigabyte OC) but it hasn't come yet. With most settings set to low, the game cannot hold a steady 60 fps framerate (actually setting everything to low makes little to no difference sadly), and as you can imagine, framerate is even more all over the place with very high settings or if you're playing on consoles. Hopefully, a patch will come out soon to address these issues, but until then, be warned that the lack of optimization is very damaging to the overall experience.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (36 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (43 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (59 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)