With its will to pay tribute to Silent Hill, Husk really got us intrigued, but the 90 minutes or so we have spent with the game have failed to convince us so far, despite its rather nice visuals.
This new horrific walking simulator manages to set a pretty good atmosphere, mainly thanks to its lighting and special effects, and though not a real looker, the game is convincing enough to be engaging at first. Sadly, its very linear structure, in which all items of interest are simply given to the player, takes away the exploration aspect we expected from a Silent Hill heir. The stealth mechanic included in the game is a letdown too, as the poorly animated enemies can be outrun in most cases - which is a relief as they can spot you in what seems to be an haphazard manner. Finding a gun does not make the game a lot more interesting and we don't really see how the next few hours will ever be able to match what the series that inspired it brought us back in the days.
Note: We're having quite an annoying technical issue with the game. When we launch a new game, it's like performance resets and framerate falls down around 30 fps. It also happens every time you die and the game has to reload the latest checkpoint. The only workaround we have found is to apply the selected resolution again (in our case 1080p). We believe the game changes resolution on its own, forcing 4K for us (since our TV is compatible) - despite what the graphics options indicate.
Some good Street Fighter action is happening at Final Round this weekend: [url] (35 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)