With its will to pay tribute to Silent Hill, Husk really got us intrigued, but the 90 minutes or so we have spent with the game have failed to convince us so far, despite its rather nice visuals.
This new horrific walking simulator manages to set a pretty good atmosphere, mainly thanks to its lighting and special effects, and though not a real looker, the game is convincing enough to be engaging at first. Sadly, its very linear structure, in which all items of interest are simply given to the player, takes away the exploration aspect we expected from a Silent Hill heir. The stealth mechanic included in the game is a letdown too, as the poorly animated enemies can be outrun in most cases - which is a relief as they can spot you in what seems to be an haphazard manner. Finding a gun does not make the game a lot more interesting and we don't really see how the next few hours will ever be able to match what the series that inspired it brought us back in the days.
Note: We're having quite an annoying technical issue with the game. When we launch a new game, it's like performance resets and framerate falls down around 30 fps. It also happens every time you die and the game has to reload the latest checkpoint. The only workaround we have found is to apply the selected resolution again (in our case 1080p). We believe the game changes resolution on its own, forcing 4K for us (since our TV is compatible) - despite what the graphics options indicate.
It goes away, like. I suppose that's why ipd is important. (1 Day ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (1 Day ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)
@MrWhite: I thought it was gonna be this: [url] (3 Days ago)
If this delivers what they are claiming, it's a game changer for vr [url] (3 Days ago)