Having already been captivated by the preview version, we're happy to confirm that the final release of David Board's Lifeless Planet lives up to our expectations in every way. Radically exotic, the discovery of what this Lifeless Planet holds delivers a nice mix of platforming, puzzle solving and, most importantly, a great deal of exploration. The sense of loneliness and desperation weights heavily on the hero and is further amplified by the discrete narration and sparse use of musical cues. The mix of melancholy string instruments layered with surreal electronic sounds recalls not only the wonderful score from the Mass Effect series but also the mysterious atmosphere of Cities of Gold, a wonderful animated series our older readers may remember. If you're an explorer at heart this is a game not to miss provided you're playing on a PC, of course.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (7 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (7 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (8 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (8 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (8 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (8 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (8 Hours ago)