Housemarque is back and those who know the studio won't be surprised to know that their new title is a combination of frenzy shooting and dodging, skills, split second observation and a bit of hair tearing. Nex Machina is a game in which scoring is the main incentive to keep playing, trying to perfect each area to reach the 100% completion rate (which is bound to take a while). There is no story to be found here, the philosophy behind the game is to pay tribute to the old days, back when people used to go to the arcades to try to beat their score. Needless to say that this game is going to put your skills and patience to the test, but it wouldn't be a Housemarque title if it weren't.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)