Developed by Black Box, Need For Speed: The Run was released in North America yesterday and will be officially available in Europe tomorrow. Until we receive a copy of the 360 version of the game, we are proposing you some PC footage in 1080p and 30 fps (no matter what the video description says). Why 30 fps you might ask? Well, mainly because the game is locked at this framerate on PC too, making it a simple port with only better resolution and V-sync to best its console counterpart. Here are a bunch of videos of the extremely short (but nonetheless pretty fun) single player mode so you know what to expect. Despite the many challenges available and its online mode, it is hard to recommend the game at full price because of its ridiculously short length. A rental might be more indicated, if that's even possible where you live that is.
Shouldn't be that much of a burden to devs as they iron out the kinks and work out what works and what doesn't. What I worry about is shovelware. That could kill it dead. (37 minutes ago)
Dirt is supposedly incredible, and I can attest to RE7 in VR being amazing and wouldn't play it any other way. I think by drip feeding well implemented VR modes in games is the way to go. (38 minutes ago)
@MikeManiac61: What is the difference in pay-to-play online? i.e. Gold vs Plus (or whatever it's called) (39 minutes ago)
The way to handle VR at the moment is basically what they've been doing for recent titles like Dirt and RE7. Have the main game, but the VR mode as an addition should you desire. That works. (40 minutes ago)
@Tiz: Add Resident Evil 7 and For Honor in there and Halo Wars 2 and Nioh... too many games in literally 4/5 weeks... (1 Hour ago)
I don't really know how to handle Horizon: ZD, NieR: A and Zelda: BOTW all in the space of a month. (2 Hours ago)
@KORNdog: Only reason why I had PS4 is the variety of exclusives. Besides Halo or Gears, those aren't enough for me to get a Xbone. (9 Hours ago)