After Stories: The Path of Destinies, Canadian developer Spearhead Studio is back with Omensight, a game mixing action and platforming sequences in which your goal is to prevent the end of the world and uncover a mystery (one of the difficulty settings even deactivate the investigation board, letting you do it on paper if you wish to). As you can see, the art style is pretty charming, but the first reviews seem to indicate the game can feel a bit repetitive, despite some great moments. We haven't had time to play much more than an hour, so it's too soon for us to tell you anything, but we have prepared a bunch of videos so you can see what it's all about.
@nostradamus: I loved it so much, I unlocked the two rings of illusion during my playthrough. Those rings can only be unlocked without dying and without using a bonfire throughout the entire game! (4 Hours ago)
@nostradamus: Such absolute blasphemy you speak of Bloodborne & Dark Souls 2! In fact, I love DS2 the most of all the souls games! (4 Hours ago)
@nostradamus: Sekiro looks to have very dynamic combat where you can do all kinds of crazy combinations of sword attack, gadgets and advanced traversal. (7 Hours ago)
@nostradamus: The setting.. or universe.. in bloodborne is just superb. Also interesting with the more aggressive and faster combat compared to dark souls, but i prefer the combat in DS3. (7 Hours ago)
But the thick atmosphere makes it all, there just isn't that much of a Gameplay rewsrd at the end of the rainbow. o (7 Hours ago)
didn't mind it a lot, but its became even more obvious the more you play and couldn't shake of the "exploration, where?" (7 Hours ago)
Feltro you were exploring a world, just tunneled INTO the barely admissable corridos like game. I wouldn't say BB is all Linear, but its an downgrade on that regard, but i'll ver most normal/casual da (7 Hours ago)