Spirits of Xanadu is a new indie game which has just been released on Steam and we must say we don't really know what to think about it. Developed by two men (Allen Trivette and Lee Williams), this first person adventure/shooter game is a sort of tribute to System Shock, without the RPG aspect. The non textured 3D is reminiscent of a past long gone but that we don't mind really. The same can't be said of the controls when playing with a gamepad, which we strongly advise not to. Some will say it makes sense as it is after all a PC title, and it's true, but since the game is fully compatible with controllers, it's a bit of a shame aiming feels so stiff and awkward. Combat is not particularly interesting anyway, thankfully exploration, though repetitive, is quite atmospheric. Wandering through the corridors of the deserted spaceship Xanadu, you'll find audio logs and strange pages, something we think is the main interest of the game. Check out our videos and make up your own mind about it.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (4 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (4 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (4 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (5 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (11 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (11 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (11 Hours ago)