The Deer God was released a bit more than a week ago and it is quice a nice surprise visually speaking. Even it's pixel art, the game looks truly good in motion, with nice lighting effects and great music (although some will argue it doesn't really fit the mood of the game). Unfortunately, it also has issues: game design can be broken at times when you get stuck because you're not big enough to reach a platform, only because you were supposed to have grown before reaching a spot (which can be hard if you die and respawn as a fawn...). There are also game breaking bugs, as when Davton and I had to give up after surviving 50 days in co-op because the environment had mostly disappeared (not to mention the 20/30 fps framerate we had to bear before that). Nothing that new updates won't fix, but until then, it can be pretty frustrating to lose time and get a game over screen that's not your fault. Some might also not enjoy the repetitiveness of the landscapes as they are generated randomly but it never kept us from playing. The bugs on the other hand...
@GriftGFX: No no. They say: yes it is gambling, but we have to investigate further hoW EA does it to determine if it's gambling. It's a weird interview. (1 Hour ago)
They're probably struggling to understand how it's different from a variety of other products on their shelves. (2 Hours ago)
EA as 'randomised lootboxes'. I think the gaming industry has a strong lobby.... (2 Hours ago)
@Tiz: Just read an interview with the gambling commision on the lootboxes in BF2. They have to investigate if what EA offers really is based on chance. Wait, what? That is proven and is advertised by (2 Hours ago)
@droezelke: I hope they get addicted to them in the process. (5 Hours ago)
The Netherlands has startedan investigation into lootboxes. Also France is considering to research it. Great! (9 Hours ago)
it's honestly going to be hard to go back to playing it in flat mode. which reminds me, gotta get back to dirt rally in VR (11 Hours ago)