When we first heard about The Park, we had pretty high expectations concerning the experience the game would provide. As a mother looking for her lost son in a creepy amusement park, we believed we'd be bound to be completely captivated by the story. We never thought the game would have much to offer in terms of gameplay mechanics, as it was obviously going to be what people like to call a walking simulator. So that's not what disappointed us, the problem is that we completed the game in barely an hour (and not two or three as the developers claimed), and we didn't even rush. Considering its price, we wouldn't recommend it despite its unsettling story. It is never truly scary but the atmosphere and the subject itself will make you feel uneasy. Aside from the debate around what is a game and what is not, it's sadly hard to understand the lack of content and length.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (6 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (6 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (6 Hours ago)