When we first heard about The Park, we had pretty high expectations concerning the experience the game would provide. As a mother looking for her lost son in a creepy amusement park, we believed we'd be bound to be completely captivated by the story. We never thought the game would have much to offer in terms of gameplay mechanics, as it was obviously going to be what people like to call a walking simulator. So that's not what disappointed us, the problem is that we completed the game in barely an hour (and not two or three as the developers claimed), and we didn't even rush. Considering its price, we wouldn't recommend it despite its unsettling story. It is never truly scary but the atmosphere and the subject itself will make you feel uneasy. Aside from the debate around what is a game and what is not, it's sadly hard to understand the lack of content and length.
Say welcome to seasson passes, split comunity, having to pay more than $60 for the game to get all the maps or heroes I want, so yeah I will take lootboxes on Overwatch over having to buy a season pas (0 minute ago)
If you remove lootboxes for cosmetic stuff that doesn't affect gameplay at all on Overwatch, them forget about getting free maps, free new heroes, free content in general. (2 minutes ago)
@KORNdog: Agreed. They're in on it too, so fuck em. (1 Hour ago)
And ive noticed it, not only offline, but online. Its the reason why i stopped buying them after Fifa 13. (1 Hour ago)
yet that's exactly what they were doing with their pay to win loot crates. basically they're ok with fucking up MP balance if you're paying for it. but i'll be damned if you try doing it for free! (1 Hour ago)
@Tiz: dice are sadly not free from blame either. i've seen them trying to justify their actions regarding them limiting the amount of credits you can earn in single player as to not disrupt MP (1 Hour ago)
sounds like a conspiracy theory, but it isn't. There's plenty of videos on Youtube talking about it. (1 Hour ago)