FIRST 10 MINUTES | X360, PS3, PC, Vita, PS4, Xbox One Friday, October 31, 2014 | 11:00 AM

Our X1 videos of The Walking Dead S1

Our X1 videos of The Walking Dead S1

After invading old gen consoles and PC, the first two seasons of The Walking Dead are now available on Xbox One and Playstation 4. If you have never player either one and you are longing for an immersive story that makes you care for its protagonists, look no further. It's just a shame the first season you can see here is still plagued with technical issues, with slowdowns and even blinking character models impacting a bit on the overall experience. Everyone knows that Telltale's engine isn't the series' strong suit, but it's high time they start putting some effort into it. I mean they have made enough money in the past few years to optimize their games, haven't they? Anyhow, it's still a great game, which I guess is the bottom line at the end of time. As usual with our Xbox One coverage, we have to thank the Xbox Network for sending us this digital copy of the game.

Gameplay #1
Gameplay #2
Gameplay #3
Gameplay #4

All comments

Commented on 2014-10-31 11:10:45
Hmm with so many projects in the pipeline I would hope this studio would start expanding their team. Or have multiple teams working on the different projects AND multitude of platforms these games will come to too.
Commented on 2014-10-31 12:43:25
The miss-spelling of the title makes it sound like a cheap knock off of the Telltales series. :)
Commented on 2014-10-31 13:19:58 In reply to asdfg
Well, I was just waking up. :)
Commented on 2014-10-31 20:33:58
They should just ditch their current engine and go with the Unreal Engine 4 imo. I really hope that they won't go "painterly" style again for their upcoming GoT game...
Commented on 2014-11-01 00:23:38
I thougth the "painterly" style did not harm the game.
An artistic style helps transporting the story. If the game would be photorealistic it would be a lot harder to convince in the same way and transport similar feelings.

I played The Walking Dead on my iPhone with earplugs and couldn't stop playing until it was finished. Really loved this first game.

About the game


What's up?
  • asdfg
    asdfg The forced camera of the early games served a similar purpose but with a diffrent technique. (13 minutes ago)
  • asdfg
    asdfg @alimokrane: This game is not supposed to make you comfortable though. Horror games want to make you uneasy and that's what a fp perspective does. (13 minutes ago)
  • alimokrane
    alimokrane For me, it's not about being dizzy, I simply want to see who I am playing as.. it makes it much more comfortable. (1 Hour ago)
  • asdfg
    asdfg @GriftGFX: Thankfully it doesn't make me nauseous either. Played through plenty low fov games on the 360 for example Bioshock. (1 Hour ago)
  • GriftGFX
    GriftGFX I tend to play around the 110-120 degree range though.. so something like 70 is pretty jarring anyway. (1 Hour ago)
  • GriftGFX
    GriftGFX I don't have any real "problems" playing in a low FOV but seeing less is always worse. (1 Hour ago)
  • Melmoth
    Melmoth that's why i'm a bit cautious about RE7. but there's a demo, so i could try that one first. (1 Hour ago)
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