The creators of the famous franchise Borderlands are back with Battleborn, a FPS mixed with specific elements coming from the MOBA genre. With a levelling system and 25 different characters, each with a distinctive gameplay style, there should be enough incentive for people to keep playing. If competition is not your cup of tea, the cooperative modes should meet your expectations, although it's hard for us to give you our opinion considering the little time we have had to play. Here are 4 videos of the beginning of the adventure captured on Xbox One thanks to the Xbox network.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (35 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (42 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (58 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)