After the PC version, it is time for our Xbox One videos of Dying Light: The Following - Enhanced Edition, thanks to the code the Xbox Network sent us. Because The Following is not advised to players under level 12 and we didn't play the game on Xbox One last year, we were only able to capture the very beginning of the DLC. That being said, since it is called Enhanced Edition, we also took the liberty to record some gameplay footage of the original adventure for those wanting to spot the few differences with last year's release.
You'll note that our 2 FPS videos of the Following are radically different from one another. The first one was captured after we launched the game normally and the frame rate was pretty smooth overall. The second video was recorded after turning off the console without quitting the game. The Instant On feature allows to start the game exactly where you stop, unfortunately, with The Following, it simply kills the frame rate, making the game barely playable at times. It is clearly not acceptable and we hope Techland will do what is necessary to correct that bug in the very near future.
And you need the script extender for stuff like SkyUI. (44 minutes ago)
script extender functionality (at least temporarily) (44 minutes ago)
Even games with robust toolkits are often enhanced by third party tools. Skyrim is a good example. There's still a lot of folks playing the original version on the PC because the re-release broke (44 minutes ago)
Ironically the last thing I had to hack to get to run correctly was a Microsoft Game Studios title. That bodes well for the future :P (46 minutes ago)
i have run some injectors/hacks on a few games to fix certain limitations of resolution or such, but not since Dark Souls 1. (51 minutes ago)
i rarely use mods. last time was xcom2, and that supports mods out of the box. I'm not that into replacing models in WWE, GTAV or SFV. But ofc, for people who live for that stuff it's not a good thing (53 minutes ago)