FIRST 10 MINUTES | X360, PS3, PC Tuesday, August 7, 2012 | 7:57 PM

Our PC videos of Prototype 2

Our PC videos of Prototype 2

Available since several months on consoles, Prototype 2 finally arrives on PC. Thus we offer you some gameplay videos from the first missions of the game, captured in 1080p.

The first 10 minutes part 1
The first 10 minutes part 2
Gameplay #1
Gameplay #2
Gameplay #3

All comments

Commented on 2012-08-07 20:11:29
Must be really sad to keep making a port to your last game knowing you are sacked and need a new job.
Commented on 2012-08-07 20:16:42
'Weak' and 'hungry' are adjectives that come to mind in terms of graphics. If you can afford the HW then MAYBE you're able to enjoy it. Certainly not the best console-port out there.
Commented on 2012-08-08 14:43:50
Wouldnt say my pc is the greatest, but it runs perfectly, gfx looks good too.

i7 2600k, 8gb ram, hd6970 2gb
Commented on 2012-08-08 15:55:26
DX9 only, hence no real AA, a GTX460 considered a good playable Minimum and have you measured your fps in FullHD yet ? Bet they're somewhere in the 40s to 50s. Can your rig go above ? Now imagine running this on a e8400 with a gtx9800 (which isn't great too but it sure as hell isn't bad either). It's either a driver problem or a lousy port. I bet the latter.

About the game


What's up?
  • rayy
    rayy And Ubi just don't give a fuck about PC gamers as you can see they IQ downgrades plus not making sure the game have raw imput support for PC. (1 minute ago)
  • GriftGFX
    GriftGFX @rayy: Right.. but there's no need to keep all of those training wheels in place when you switch to the mouse. (1 minute ago)
  • GriftGFX
    GriftGFX @rayy: It just seems to me that supporting raw input would be a piece of cake. And it must be, if users can fix it. (1 minute ago)
  • rayy
    rayy The bad thing about gamepads is that they need a bunch of add ons on top to be able to make it work with FPS and that just makes K/M controller suffer the consequence. (1 minute ago)
  • GriftGFX
    GriftGFX @Sdarts: Yeah... but some games CHOKE on high poling rates for some reason. I tried Crytek's "Warface," and it has the appearance of negative acceleration at anything above 125hz. Simply terrible! (2 minutes ago)
  • rayy
    rayy The problem with Ubisoft is that they desing their game arround gamepads as they cater more to Consoles instead of PC. (3 minutes ago)
  • Sdarts
    Sdarts The infamous input lag, it has made me miss so many headshots. lol (28 minutes ago)
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