GSY LIVE | PC, Wii U, PS4, Xbox One Thursday, May 7, 2015 | 1:10 AM

PCARS: Some videos and a replay

PCARS: Some videos and a replay

Project CARS now being officially available in Europe, we can move into high gear with no less than 14 videos, including the replay of yesterday's livestream with Andy Tudor - again, many thanks to him for his availability and kindness. Inside, you'll also finally find our own PS4 and Xbox One footage of the game in glorious 1080p/60fps. For more details on the videos, just click!

Note

All direct feed videos were captured with a gamepad and the real driving assists. On PS4, we had no steering assistance while on Xbox One it was activated.

For our livestream, we had a DualShock 4 and we used the steering assistance and real diving aids.

Replay - EN
Brands Hatch - PS4
Dubai - PS4
California - PS4
Nordschleife - PS4
Laguna Seca - PS4
Willow Springs - PS4
Bathurst - PS4
Road America - XB1
Brands Hatch / Catalunya - XB1
Laguna Seca - XB1
Road America Replay - XB1
Suzuka - XB1
Azur Coast - XB1

All comments

Page 1 2 >>
Commented on 2015-05-07 08:48:20
First of all: steering assistance? Pussy's ;-)

Do you guys also have the motion blur bug/issue on PS4?
Commented on 2015-05-07 08:56:16 In reply to droezelke
If by that you mean the ghosting effect, yes we have it.

As for the steering assistance, the PS4 videos don't resort to it, so no pussies here. ;p

That being said, with a controller it's really sensitive to use the sim steering mode. We got the PS4 version in the morning yesterday, a friend of mine stopped by with his XB1 copy at 4 p.m. (and left at 7), no real time to get a hang of it after 3 years playing the game with a wheel on PC. :)
Commented on 2015-05-07 09:48:05 In reply to Driftwood
Posted by Driftwood
If by that you mean the ghosting effect, yes we have it.

As for the steering assistance, the PS4 videos don't resort to it, so no pussies here. ;p

That being said, with a controller it's really sensitive to use the sim steering mode. We got the PS4 version in the morning yesterday, a friend of mine stopped by with his XB1 copy at 4 p.m. (and left at 7), no real time to get a hang of it after 3 years playing the game with a wheel on PC. :)
Yes, I meant the ghosting 'effect', that should actually be motion blur. According to SMS, the day 1 patch should have solved that problem. Apparrently it didn't :-)

The pussies thing was just a joke. :-)
Commented on 2015-05-07 09:56:01 In reply to droezelke
I know, we enjoy some pussy time once in a while though. :)
Commented on 2015-05-07 14:25:53
Put the weather on storm and the frames were down to 20 :(
Commented on 2015-05-07 14:29:39 In reply to aphex187
Posted by aphex187
Put the weather on storm and the frames were down to 20 :(
You need a better computer ;)
Commented on 2015-05-07 14:34:18
I thought you were talking about motion blur being the bug itself, which I tend to agree on, even on better implementations thereof. :)
I thought it was their deliberate cheap implementation of motion blur, blending two frames. How can a bug like that make it to the release version?!
Commented on 2015-05-07 15:00:34 In reply to Driftwood
Posted by Driftwood
I know, we enjoy some pussy time once in a while though. :)
No truer words have ever been spoken.
Commented on 2015-05-07 15:32:35
I do not really like any kind of temporal antialising in any game so far, but its implementation in this game is a true joke. In Far Cry 4 PS4/XBOne for instance, you can clearly see the ghosting between frames but at least it is limited to the edges of the objects where the aliasing is subject to appear, not to the entire screen as it happens in PCars.

Maybe I am getting too old to understand the latest rendering tech... or maybe the problem is that sometimes things without sense are sold as tech.

Anyway great game, I was waiting for something like this to appear on PS4. And of course thanks guys for the videos.
Commented on 2015-05-07 15:51:51 In reply to MIMF
Posted by MIMF
I do not really like any kind of temporal antialising in any game so far, but its implementation in this game is a true joke. In Far Cry 4 PS4/XBOne for instance, you can clearly see the ghosting between frames but at least it is limited to the edges of the objects where the aliasing is subject to appear, not to the entire screen as it happens in PCars.

Maybe I am getting too old to understand the latest rendering tech... or maybe the problem is that sometimes things without sense are sold as tech.

Anyway great game, I was waiting for something like this to appear on PS4. And of course thanks guys for the videos.
It's not the TA, but the motion blur that doesn't work. SMS know that the problem is there. They said it would be solved in the day 1 patch. But it's still there. It's the per object motion blur that creates the ghosting effect

Edit: my bad. SMS says that is indeed an artifact of the TA. I hope they solve it fast or just disable it.
Commented on 2015-05-07 16:17:55
So been playing for the past 4 hours on PS4 with T300 and T3PA Pro pedals....

Incredible!

Sorry T10 & PD but i dont ever see you guys making a "racing" game as good as this ever!
Commented on 2015-05-07 16:36:21 In reply to Xoar
Posted by Xoar
So been playing for the past 4 hours on PS4 with T300 and T3PA Pro pedals....

Incredible!

Sorry T10 & PD but i dont ever see you guys making a "racing" game as good as this ever!
PS4? Buy a PC :P
Commented on 2015-05-07 17:36:18
Apparently the framerate really struggles when racing in the rain...didn't notice any obvious drops in those vids though, is it noticable when playing?
Commented on 2015-05-07 17:38:28 In reply to bleachedsmiles
Posted by bleachedsmiles
Apparently the framerate really struggles when racing in the rain...didn't notice any obvious drops in those vids though, is it noticable when playing?
I'd assume its more noticable as increased input lag more then visual stutters.
Commented on 2015-05-07 19:27:23 In reply to KORNdog
or maybe with certain camera views...like outside the car. I always play racing games 'incar' view like the vid...why I never picked up Grid 2 (on reflection probably a good thing)
Commented on 2015-05-07 19:48:56 In reply to bleachedsmiles
Posted by bleachedsmiles
Apparently the framerate really struggles when racing in the rain...didn't notice any obvious drops in those vids though, is it noticable when playing?
Yeah it's defo noticeable, PS4 just does not have the power to do the weather and 20-40 cars at the same time. Still it's bloody great fun even with the blurring, screen tearing and framedrops.
Commented on 2015-05-07 20:02:11
On the PC the framerate drops in the storms when the reflections are really at play - turning the reflection quality down really cures this, and instead of having cars at ultra having them at high is fine. Its very hard to tell the difference when racing but the framerate is much better.

PS I have a 4790k, 780ti OC'd, and get around 80-110fps during normal gameplay.
Commented on 2015-05-07 20:46:32 In reply to Xoar
Posted by Xoar
Yeah it's defo noticeable, PS4 just does not have the power to do the weather and 20-40 cars at the same time. Still it's bloody great fun even with the blurring, screen tearing and framedrops.
20 cars is a good enough. But they simply could not optimize it. I wonder how GT7 will turn out. From the videos above it looks good though.
Commented on 2015-05-07 21:39:49 In reply to marker
Posted by marker
20 cars is a good enough. But they simply could not optimize it. I wonder how GT7 will turn out. From the videos above it looks good though.
After GT5 and GT6 i have zero faith now in PD ever making an amazing game again.
Commented on 2015-05-08 00:13:11
It's fun 2 play (probably better with a steering wheel then gamepad).
but i'm still waiting for FM6
Commented on 2015-05-08 07:23:51 In reply to Xoar
Posted by Xoar
After GT5 and GT6 i have zero faith now in PD ever making an amazing game again.
I still enjoy GT6 and GTA round 2 at 7:30 time in brand hatch looks really great too. They need to improve the racing element. AS mostly on GT it you vs the track than the AI. I am hearing lots of complain about the AI in Pcars. Difficult at even 70%. Also the controls are not good and twitchy with the controller and some cars are un-driveable ?. The technical issues is something I expected. Hopefully they can fix most of them via patch soon.
Commented on 2015-05-08 09:27:10 In reply to squeek
Posted by squeek
On the PC the framerate drops in the storms when the reflections are really at play - turning the reflection quality down really cures this, and instead of having cars at ultra having them at high is fine. Its very hard to tell the difference when racing but the framerate is much better.

PS I have a 4790k, 780ti OC'd, and get around 80-110fps during normal gameplay.
I'll try that, cheers m8!
Commented on 2015-05-08 14:02:28 In reply to marker
Posted by marker
I still enjoy GT6 and GTA round 2 at 7:30 time in brand hatch looks really great too. They need to improve the racing element. AS mostly on GT it you vs the track than the AI. I am hearing lots of complain about the AI in Pcars. Difficult at even 70%. Also the controls are not good and twitchy with the controller and some cars are un-driveable ?. The technical issues is something I expected. Hopefully they can fix most of them via patch soon.
Well it is a proper sim so you would not expect the controls to be perfect with a control pad as it's built around the wheel and pedals, On the wheel it's amazing with incredible force feedback :)

Im currently running 70% AI and it's very good 60% was too easy for me and 70 right now is the sweet spot, It is light years ahead of GT's AI
Commented on 2015-05-08 16:01:14
Well, just watched the DF analysis of PS4 and X1 and both versions run like shit so ill pass. Devs should have just made it a PC exclusive to be honest. Gonna be Forza 6 to give me my next racing fix for this year.
Commented on 2015-05-10 17:37:59
^Your loss.
Framerate isn't much of an issue, I've played the PS4 version for several hours.
Page 1 2 >>

About the game


What's up?
  • Sdarts
    Sdarts So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (27 minutes ago)
  • Sdarts
    Sdarts Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (29 minutes ago)
  • Sdarts
    Sdarts @alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (31 minutes ago)
  • alimokrane
    alimokrane perform very well. I am expecting Gears 4 to follow suit. (1 Hour ago)
  • alimokrane
    alimokrane To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (1 Hour ago)
  • GriftGFX
    GriftGFX Not that DX12 wasn't (isn't?) over hyped :D (1 Hour ago)
  • nostradamus
    nostradamus AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (1 Hour ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (10 Weeks ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories