Perception, the Kickstarted-funded horror adventure game we talked about back in June 2015 will also release on PS4 this year in addition to the PC version. Comprised of ex-BioShock and Dead Space devs, Deep End Games is able to bring its title to Sony's console thanks to a partnership with Feardemic, a new indie horror-focused label created by Bloober Team (Layers of Fear).
Controlling Cassie, a young woman who suffers from blindness but with a sharp hearing, players will have to solve the mystery from Echo Bluff, an estate that haunts her dreams, all the while trying to escape the Presence, a mysterious force. Videos inside.
Boston-based The Deep End Games announces partnership with Feardemic, a new publisher focused on unique psychological horrors
The independent studio making Perception, featuring a young, blind woman caught in a deadly game of cat and mouse, additionally reveals the game is coming to PlayStation 4
The Deep End Games is pleased to announce a partnership with Feardemic, a brand-new publishing label owned by Layers of Fear developer Bloober Team, which specializes in releasing independent horror games. Perception’s release will mark the label’s inauguration.
Perception is a first-person narrative horror adventure featuring a young, blind woman who depends on her razor-sharp hearing to solve an ancient mystery and survive the forces that pursue her.
In addition to the PC version, which was originally funded on Kickstarter, the team is now simultaneously working on the game for PlayStation 4. Both versions are set to release this year. The team just announced the PS4 version via the PlayStation Blog, where you can find more info.
“We have had an overwhelming number of requests to bring Perception to PlayStation 4 players. Needless to say, we’re stoked to make this happen!” said Bill Gardner, creative director at The Deep End Games. “It’s also fantastic to have a great publishing partner like Feardemic to help ship the game, allowing us to focus on development as much as possible.”
“We couldn’t dream of a better partner than The Deep End Games to commence our work in the publishing industry,” said Marta Matyjewicz, marketing manager at Feardemic. “We’re excited to work with Perception, and honoured that we have the opportunity to deliver this unique horror experience to players on PC and PS4.”
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (7 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)