X360 Wednesday, October 19, 2005 | 3:22 PM

PGR3: Daylight New York video

PGR3: Daylight New York video

Let's be done with Project Gotham Racing 3 for now with this very sunny video of New York. My camcorder overexposed the image a bit, but not that much. The sunlight in the cockpit view can make things quite difficult to see.


Sunny New York (no sound)
Download: AVI
Sunny New York (no sound)
Download: AVI

All comments

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Commented on 2005-10-19 15:49:31
WoW Nice! Got Enough Footage To Do Me Till Release!! :D w00t Good Job BlimBlim!!
Commented on 2005-10-19 15:58:15
Awsome
Commented on 2005-10-19 16:07:29
One word. Beautiful.
Commented on 2005-10-19 16:07:39
Looking great. I know the footage is slightly over exposed but I love the blinding sun effects when you come out of the shadows - very cool
Commented on 2005-10-19 16:18:48
Yeah everything is nice and beautiful but my concern is about something else:

Does PGR3 make use of any ForceFeedback and has anyone ever seen a steering wheel for the 360?

I mean, I wont have to play such a great racegame with a silly pad in my hands!

other things:

the AF of the X360 doesn't look that good, textures like the tarmac are washed out after a few meters (same in kameo) and I still haven't seen any screenshot with AA enabled! I see it coming, the developers are using motion blur, HDR and stuff and are not able to use AA at the same time just like on a PC. I hate jaggies and 1280x720 is not a high enough resolution if there's no AA applied.
Commented on 2005-10-19 16:21:48 In reply to McErono
Posted by McErono
Yeah everything is nice and beautiful but my concern is about something else:

Does PGR3 make use of any ForceFeedback and has anyone ever seen a steering wheel for the 360?

I mean, I wont have to play such a great racegame with a silly pad in my hands!
I asked the Bizarre guys at the Tokyo Game Show. If a FF wheel is available for Xbox 360 (and I've been told yesterday there will be one), they will update the game via Xbox Live to support it.
Commented on 2005-10-19 17:04:58 In reply to BlimBlim
Posted by BlimBlim
I asked the Bizarre guys at the Tokyo Game Show. If a FF wheel is available for Xbox 360 (and I've been told yesterday there will be one), they will update the game via Xbox Live to support it.
Best news yet, Thanks
Commented on 2005-10-19 17:10:13 In reply to BlimBlim
Definetly great news, I just wonder who is going to make it?
Commented on 2005-10-19 17:26:31
Umm I believe there is 4x AA.
Commented on 2005-10-19 17:39:13
Racing wheel by JOYTECH

http://news.teamxbox.com/xbox/9561/JOYTECH-North-A...
Commented on 2005-10-19 17:41:24
I just found my must have title..
Commented on 2005-10-19 17:41:26
Blim's driving is a mystery. He can take a corner like a true master, and then slide over and go right in the wall in the next corner. I'm sure looking forward to some PGR3 live sessions. ;)
Commented on 2005-10-19 17:41:53
I’m just loving that Ferrari, great model! what’s the fastest car in the game?
Commented on 2005-10-19 18:00:25 In reply to McErono
Posted by McErono
I hate jaggies and 1280x720 is not a high enough resolution if there's no AA applied.
That is high enough without AA applied. In contrast, many PC gamers are still playing in 1024x768 with 2x or 4x AA. Also, we need to remember this is a launch title. Expect to see amazing things in the 4 to 5 year life cycle.
Commented on 2005-10-19 18:10:10
Nice! Didn't think you were going to hook us up with NYC videos--yay. I completely agree that 1280x720 is not high enough resolution to ditch AA at..hell, aliasing is noticable at considerably higher resolutions, even beyond 1080p. It is however way more aparent in screenshots than it is in motion..I'm a little dissapointed that we have to trade AA for HDR, motion blur, or DOF in some cases--for some applications AA becomes rather important to image quality.

:)
Commented on 2005-10-19 18:32:04
MMhh...videos filmed with camcorder look better than real-ingame-onscreen-footage.. sorry...but on screen the colors are too strong...
Commented on 2005-10-19 18:50:51
Wow that bridge must have quite a few polys
Commented on 2005-10-19 18:52:50 In reply to McErono
Posted by McErono
I see it coming, the developers are using motion blur, HDR and stuff and are not able to use AA at the same time just like on a PC.
Yet they are able to use AA and HDR (FP10/FP16 blending). The issue is multifold. One being the demos are non-final builds. The second, and closely related, is the crunch devs are on (unable to make fancy specialized builds that are well optimized) and the fact they got final beta hardware in Augest.

Also, this is not a problem on all PC hardware--only Nvidia hardware. ATI's X1000 series can perform FP16 blending and AA at the same time. The issue is software at the moment (similar to the issue the 360 is facing).

Like all launches even the graphically excellent titles will suffer in many areas. The polish (and optimization) between year 1 games and year 3 games is immense.
Commented on 2005-10-19 19:42:37
this game is awesome. i love the bridge...this is the brooklyn bridge, isnt it?
Commented on 2005-10-19 20:06:56
hey blim can you confirm if theres gonna be 2 player replay? ogr2 and forza didnt have it and it totally sucked, so plz tell me you got an answer.
Commented on 2005-10-19 20:09:42
Wow HDR in that game is so nice, makes the game look realistic and beautiful at the same time.

Are the Xbox 360 controller face buttons analogue? Anyone?
Commented on 2005-10-19 21:21:45
I read in an article which interviews Itagaki, and they mention that the face buttons are digital, which is very very very diss-appointing. A step down in controller technologue. Perhaps the digital face buttons are to help conserve the wireless controller's battery life? Hopefully they release a version with analogue.
Commented on 2005-10-19 22:24:08
Peronally i don't think analogue buttons are worth the trouble. They were poorly implemented in the xbox controller, and didn't make much difference in gameplay with most games.

I am really disappointed in the horrible texture pop-in in this game. I really thought it would be a thing of the past, but it is just as evident in this next generation. On the whole, i'm just not very impressed with next-gen.
Commented on 2005-10-19 22:38:12
early build, thay have said that the low texture to high popup will be gone, theres a chance they have a version w/o that problem already.
Commented on 2005-10-20 01:42:13
BLIM!!!!!!

No sound? What's up with that, it's the Ferrari F50 GT!!!!!

Anyways, Blim. When using the in-car camera, can you look at any angle you want? Or just all the way left and right? Thanks!
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About the game


What's up?
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    droezelke @Moonwalker: That's not a fair comparison. You show an absolute in-game compared to a photo of a TV screen. If I take a picture of my tv... (27 minutes ago)
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    Moonwalker Recore difference is huge. (49 minutes ago)
  • Moonwalker
    Moonwalker I made a thread here showing the differences, it can def be seen: [url] (1 Hour ago)
  • Moonwalker
    Moonwalker @Sdarts: In a way you can show the difference. I made a few pics today of Forza 7 demo, Recore and Gears 4 and you can definitely see what you're missing out on wirh SDR. (1 Hour ago)
  • Sdarts
    Sdarts @rayy: Yes, Larian Studios is great. And D:OS2 had a year of Early Access with constant updates based on the community's feedback. Also, something I forgot to mention, there's already many mods for it (5 Hours ago)
  • Sdarts
    Sdarts @Moonwalker: Yes, HDR is really awesome. But like with VR, it can't be shown in images or videos, you need to check it in person. Try all the games you can, it might give them a "second wind" for you. (5 Hours ago)
  • rayy
    rayy @Sdarts: Play it today at a friend house on coop. Definitely much better game than the first and the first was already really good. I was also surprise how well it plays with a controller. (14 Hours ago)
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