X360 Saturday, November 12, 2005 | 12:45 PM

PGR3: Direct-feed TV ad

PGR3: Direct-feed TV ad

Microsoft released the TV-ad for Project Gotham Racing 3 we captured some days ago, in direct-feed quality. It's of course available in 30 sec and 60 sec versions, but the 30-version doesn't have anything the 60 don't.


Ad - 60 secs
Download: AVI
Ad - 30 secs
Download: AVI

All comments

Commented on 2005-11-12 13:11:38
oh, thanks god this is only a movie!!!
plaese dont speak about AA!
<http://interviews.teamxbox.com/xbox/1190/Xbox-360-...>
TX:In the specs, it is always mentioned 4X MSAA, but can developers choose a higher order anti-aliasing for their games?

Todd Holmdahl: The hardware supports up to 4X MSAA. However, developers can perform supersampling and hence render to a larger frame buffer as an alternative. This would be done in software. An important thing to understand is that most games end up turning anti-aliasing off due to the performance penalties from standard architectures. With Xbox 360 we designed the GPU from the ground up so that enabling anti-aliasing would not create any performance hit for developers.
Commented on 2005-11-12 13:22:08
look at these creen at ign
http://xbox360.ign.com/articles/666/666196p1.html
look realy good.
Commented on 2005-11-12 13:55:43 In reply to mehdino1
Posted by mehdino1
oh, thanks god this is only a movie!!!
plaese dont speak about AA!
<http://interviews.teamxbox.com/xbox/1190/Xbox-360-...>
TX:In the specs, it is always mentioned 4X MSAA, but can developers choose a higher order anti-aliasing for their games?

Todd Holmdahl: The hardware supports up to 4X MSAA. However, developers can perform supersampling and hence render to a larger frame buffer as an alternative. This would be done in software. An important thing to understand is that most games end up turning anti-aliasing off due to the performance penalties from standard architectures. With Xbox 360 we designed the GPU from the ground up so that enabling anti-aliasing would not create any performance hit for developers.
do you even know what AA is
its all you frikkin comment about?

looks smooth as a button to me .
Commented on 2005-11-12 14:32:56
the uk will get 500,000 xbox 360 at launch. check out this website.
http://www.planetxbox360.com/?view=article&article...
Commented on 2005-11-12 14:40:29
this make me happy hopefully ill get mines on launch day. i pre order mine so it should be ok. even thou they correct the rumour that was going around that the uk might get 50,000.hopefully this 500,000 is real as it is a rumour but it seems like it is true, maybe maybe not lets see what happen.
Commented on 2005-11-12 16:35:38 In reply to school
Posted by school
the uk will get 500,000 xbox 360 at launch. check out this website.
http://www.planetxbox360.com/?view=article&article...
phew! I hope that's true! I did think that 50,000 was pretty low!

Now I'm guarenteed to get one on day one :) (i hope :P)

PGR3 TV ad looks great, can't wait to see it on TV :)
Commented on 2005-11-12 17:36:04
Are you sure UK =/= Europe? Hope that true though, because if the UK is getting that many than that is good news for everyone else.
Commented on 2005-11-12 19:48:49
i heard PSP sold 185,000 in its first weekend in the Uk so 50,000 would be extremely low

pre-ordered mine at GAME back in july so i should be okay i guess
Commented on 2005-11-12 21:02:53
Thanks, dang Filefront was the ghey and I couldnt get it from there last night.

EDIT: OH yeah do you know if those rumors that the final build of this game is running at 1024x600 rather than 720p and only 2xaa rather than 4x?
Commented on 2005-11-12 21:11:33 In reply to airiox
Posted by airiox
EDIT: OH yeah do you know if those rumors that the final build of this game is running at 1024x600 rather than 720p and only 2xaa rather than 4x?
It could be true. A 1024x600 framebuffer with 2x FSAA will fit perfectly in the 10 MB of memory of the GPU, and would certainly look better than 1280x720 without FSAA.
1280x720 with FSAA requires to use tile rendering, something that may have been difficult to implement for launch titles I guess.
Commented on 2005-11-13 02:01:25
Cool, I am not really mad about it unlike other people around the net, only thing that bothers me is if they are already having trouble meeting framerates at launch, what does that mean about future titles. The xbox was extremely scalable and kept up graphics wise for several years with inferior hardware than PCs. Hopefully this is just a problem with optimization of the engine since its a new console and all.
Commented on 2005-11-13 05:21:06
I dout that it is rendering at 1280x600 just because MS is requiring at least 720 P. I wouldnt mind if it was though.

Also dosent xbox360 use MSAA (Multi Sample Antialiase) instead of FSAA (Full Scene Antialiasing). At least everything I read says 4x MSAA.
Commented on 2005-11-13 18:34:34
I know that the game runs at 30fps, so I think all the anti-aliasing and everything should be turned on. I honestly don't understand how this game can't run at a smooth 60fps with all that turned on. I know it's a launch title but come on...the 360 has enough power under the hood for that.
Commented on 2005-11-13 18:58:03
I'm gonna quote that post, Critx, everywhere I go. The world will know that Critx can't understand why it can't run at a smooth 60fps with "all that turned on", and that it being a launch title doesn't matter.

Think of me as a prophet in that sense.
Commented on 2005-11-13 19:53:50 In reply to SimonM7
Posted by Simun
I'm gonna quote that post, Critx, everywhere I go. The world will know that Critx can't understand why it can't run at a smooth 60fps with "all that turned on", and that it being a launch title doesn't matter.

Think of me as a prophet in that sense.
lmfao!! That made my day dude...

Prophet Simun...okay, its a launch title so maybe it has an excuse..i'll give you that. But if we see this happening oh lets say...a year or two from now, then there might be a little reason for concern.

But I really do think all racing games should run at 60fps...

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