Dhalsim has been revealed for Street Fighter V at the Paris Games Week. The title will launch on February 16th. Also, over the course of 2016, six new fighters will be added to the roster. Grab the trailer and screens inside.
Street Fighter V Release Date, New Challenger and Post Launch Details!
Revealed today during the Sony press conference at Paris Games Week, a host of brand new information for Street Fighter V was shared. Yoshinori Ono took to the stage to confirm that the title will be launching across Europe and North America on February 16th, 2016! Additionally, everyone's favourite yoga-inspired fighter, Dhalsim, has stretched his way into the Street Fighter V roster. Attendees at Paris Games Week will have the opportunity to play the first ever demo build featuring Dhalsim, as well all of the previously confirmed characters: Ryu, Ken, Chun-Li, Cammy, Vega, M. Bison, Birdie, Charlie Nash, Necalli, R. Mika, Rashid, Karin, Zangief and Laura.
Also during the conference today, new details were shared regarding post launch support plans for Street Fighter V. Over the course of 2016, six new characters will be added to the title, bringing the total roster up from 16 at launch to 22 by the end of next year. Additionally, gameplay content, costumes, new challenges and balance system updates will be continually made available throughout 2016 and beyond.
All gameplay related updates, including the new characters, will be available for players to purchase for free by earning the in-game reward currency called Fight Money. Fight Money can be earned by players through in-game activities such as undertaking daily goals and leveling up individual characters. For those who just can't wait to unlock each piece of new content, content can also be purchased instantly using real in-game money, named Zenny. All gameplay updates and balance changes will be made available to all players at the same time for free. This new release strategy means that for the first time ever, the initial purchase of Street Fighter V is all that players will need to make in order to stay current with the game and enjoy all future content.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (22 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (24 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (24 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (26 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (28 minutes ago)
And like.. what's the purpose of the loot itself. (28 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (29 minutes ago)