Dhalsim has been revealed for Street Fighter V at the Paris Games Week. The title will launch on February 16th. Also, over the course of 2016, six new fighters will be added to the roster. Grab the trailer and screens inside.
Street Fighter V Release Date, New Challenger and Post Launch Details!
Revealed today during the Sony press conference at Paris Games Week, a host of brand new information for Street Fighter V was shared. Yoshinori Ono took to the stage to confirm that the title will be launching across Europe and North America on February 16th, 2016! Additionally, everyone's favourite yoga-inspired fighter, Dhalsim, has stretched his way into the Street Fighter V roster. Attendees at Paris Games Week will have the opportunity to play the first ever demo build featuring Dhalsim, as well all of the previously confirmed characters: Ryu, Ken, Chun-Li, Cammy, Vega, M. Bison, Birdie, Charlie Nash, Necalli, R. Mika, Rashid, Karin, Zangief and Laura.
Also during the conference today, new details were shared regarding post launch support plans for Street Fighter V. Over the course of 2016, six new characters will be added to the title, bringing the total roster up from 16 at launch to 22 by the end of next year. Additionally, gameplay content, costumes, new challenges and balance system updates will be continually made available throughout 2016 and beyond.
All gameplay related updates, including the new characters, will be available for players to purchase for free by earning the in-game reward currency called Fight Money. Fight Money can be earned by players through in-game activities such as undertaking daily goals and leveling up individual characters. For those who just can't wait to unlock each piece of new content, content can also be purchased instantly using real in-game money, named Zenny. All gameplay updates and balance changes will be made available to all players at the same time for free. This new release strategy means that for the first time ever, the initial purchase of Street Fighter V is all that players will need to make in order to stay current with the game and enjoy all future content.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (15 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (15 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (16 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (16 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (16 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (17 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (17 Hours ago)