At the Sony media briefing, Bandai Namco Games has confirmed Tekken 7 for home systems. New trailer inside.
BLOOD WILL BE DRAWN AND BONES SPLINTERED AS
BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES
TEKKEN 7 FOR HOME SYSTEMS
Following a Blockbuster Arcade Debut, the King of Fighting Games Returns with Enhanced Graphics, New Storyline Elements, and Hard-Hitting Martial Arts Fighting Action
SAN JOSE, Calif., (October 27, 2015) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces TEKKEN 7 for home systems. With the TEKKEN franchise celebrating its 20th anniversary; the newest chapter of the series returns to its gameplay roots with classic 1 vs 1 bouts and its canon storyline centered on the eternal struggle for power amongst the members of the Mishima clan. With newcomer Kazumi Mishima joining the fight, the epic battle between father and son, and also husband and wife, will come to its fated conclusion in TEKKEN 7.
TEKKEN 7 is currently in development at BANDAI NAMCO Entertainment Inc.’s Tokyo, Japan studio under the leadership of franchise director, Katsuhiro Harada. Powered by Unreal Engine 4, TEKKEN 7 sets a new standard in graphics quality for the series, featuring highly detailed characters and dynamic environments. In its first appearance on home systems, TEKKEN 7 will feature numerous modes and enhancements beyond its arcade counterpart, including an in-depth story mode that lets players fully experience the canon storyline. Players will also be able to check out new fighters Kazumi Mishima, Claudio, Josie, Shaheen, Katarina, Lucky Chloe, Gigas, and more for the first time outside of the arcade.
“The TEKKEN series is not only a cornerstone series in BANDAI NAMCO Entertainment Inc.’s illustrious line-up of game franchises; it has also been a foundational game in the fighting game tournament community for over two decades.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “TEKKEN 7 promises to deliver an uncompromising fighting game experience that will deliver groundbreaking graphics, animation, and tournament style gameplay. Fighting game tournament players should be on notice as we’re setting our sights on lighting up the tournament scene with the hardest hitting TEKKEN game ever.”
Currently rated “RP” for Rating Pending by the ESRB, TEKKEN 7 will be available in North America, Latin America, and Brazil for home systems.
@Sdarts: define "well" in the context of a multimillion dollar dev cost project? they may have broke even, if that. if they sold "well" we'd be getting a sequel instead of insomniac making spiderman (0 minute ago)
@KORNdog: A publisher earns $42 of every $60 game, the other $18 are the 30% cut that Sony, Microsoft, Steam, etc. get for selling in their stores. So $48 x 100.000 = 4.8 million. (1 minute ago)
because console power>games. (1 minute ago)
Everything will will be ok for MS once they release the X (1 minute ago)
fact is. neir developers released neir on the 360. sales were obviously not what they wanted from that platform and so didn't bother with porting the sequel. it's business. that's how they all work. (2 minutes ago)
Didn't Quantum Break and Sunset Overdrive sell well though? (3 minutes ago)
@Sdarts: and how do you know if a game will earn more than the costs of porting/optimizing/m anufacture/distribution ion to know it's worth doing? (3 minutes ago)