DEVELOPER DIARY | PS4 Wednesday, October 28, 2015 | 4:56 PM

PGW: WiLD Gameplay Presentation

PGW: WiLD Gameplay Presentation

Michel Ancel and his team walk us through the Paris Games Week demo of WiLD in this direct feed video.

PGW Gameplay Presentation

All comments

Commented on 2015-10-28 17:32:30
Thanks for this video in high quality.
The game looks unpolished in some areas, but the gameplay and potential for creative solutions look great.
Looks very promising.
Commented on 2015-10-28 18:18:17
Graphics still look early obviously but my god this game looks incredible. Instantly shot up to the top of my most wanted PS4 exclusives. Expected no less from Ancel. Man's a legend.
Commented on 2015-10-28 19:25:07
Very nice. They have very nice animations and textures. Damn that snake chick is huge!
Commented on 2015-10-28 19:37:57
And BTW...I think the last trailer showed it in more polished way......very interesting stuff.
Commented on 2015-10-28 21:10:27 In reply to Zat
Posted by Zat
And BTW...I think the last trailer showed it in more polished way......very interesting stuff.
The trailer didn't show gameplay and it was also at such an early stage they weren't even decided what the game was going to look like. It looked more cartoony then.
Commented on 2015-10-28 21:35:18 In reply to Nanosecond
Posted by Nanosecond
The trailer didn't show gameplay and it was also at such an early stage they weren't even decided what the game was going to look like. It looked more cartoony then.
Yeah. But it was very nicely done. For example the grass density was much better.
Commented on 2015-10-28 21:39:32 In reply to Zat
Posted by Zat
Yeah. But it was very nicely done. For example the grass density was much better.
The whole thing looked different back then, protagonist, design, everything. Also. A key point. The game world is apparently the size of europe. It's gargantuan. With seasons and weather. It's going to impact visuals a bit, lol.
Commented on 2015-10-28 21:47:04 In reply to Zat
Posted by Zat
Yeah. But it was very nicely done. For example the grass density was much better.
Yeah, I think some things looked more polished in the original footage, some things look better here. Lighting looks nicer now, and the female deity looks much better than the tree goddess in the first footage. Overall, I think it looks a bit better now but still needs work.
Commented on 2015-10-28 21:47:25 In reply to KORNdog
Even with all that i am still impressed with what i see.
Commented on 2015-10-28 23:21:53
game looks like a trip.
Commented on 2015-10-28 23:47:51
I can't wait for this game I love all the mystical elements I hope they add tool and weapon crafting and shelter building and collecting fruit and wild vegetables and medicines etc the possibilities are huge but they need to be balanced as to not be boring chores.
PS. Hate to criticize as they seam to have a very good attitude to making games but they need to do more research on the prehistoric fauna, those modern looking sheep didn't exist at the time they looked much more goat like, https://en.wikipedia.org/wiki/Mouflon , there were also some incredible massive mammals and birds alive at the time which would be excellent if included.
Commented on 2015-10-28 23:52:07 In reply to MrRygar
Posted by MrRygar
I can't wait for this game I hope they add tool and weapon crafting and shelter building and collecting fruit and wild vegetables and medicines etc the possibilities are huge but they need to be balanced as to not be boring chores.
PS. Hate to criticize as they seam to have a very good attitude to making games but they need to do more research on the prehistoric fauna, those modern looking sheep didn't exist at the time they looked much more goat like, https://en.wikipedia.org/wiki/Mouflon , there were also some incredible massive mammals and birds alive at the time which would be excellent if included.
But apparently the giant naked snake lady is a-ok lol. I'm not sure it's going for historical accuracy...i'm not sure what gives me that impression lol.
Commented on 2015-10-29 00:11:47
I edited my comment, I really like them mystical ritual elements like the snake lady, I think things like embodying animals and the snake is historically accurate as it represents folk-law and what people saw when participating in pagan rituals and taking psychedelic drugs which they highly likely did at the time, I think at the time there was more of a blur between reality and fiction as it existed at the time with suspicions and pagan beliefs and also, I'm not only one who thinks this, if you are going to put fantasy elements into a book, game, film etc. you need to try to make everything else as plausible and accurate as possible as to help with the suspension of belief that is where so much Sci-Fi and Fantasy fall down.
Commented on 2015-10-29 06:19:11
Hmm... not what I was expecting. Probably not for me...
Commented on 2015-10-29 07:43:08
I am very excited for this game. I think it's shaping up really well.
Commented on 2015-10-30 23:51:37
this generation isn't for me, everything is open world.

About the game


What's up?
  • MrWhite
    MrWhite The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (17 minutes ago)
  • MrWhite
    MrWhite the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (19 minutes ago)
  • MrWhite
    MrWhite @alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (20 minutes ago)
  • MrWhite
    MrWhite @alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (21 minutes ago)
  • alimokrane
    alimokrane @MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (22 minutes ago)
  • MrWhite
    MrWhite Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (23 minutes ago)
  • alimokrane
    alimokrane @MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (24 minutes ago)
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