Sony has announced at GDC that the virtual reality system PlayStation VR will release in October 2016 for $399. Titles expected to launch by the end of this year are: Eagle Flight, EVE: Valkyrie, Headmaster, Rez Infinite, Wayward Sky, RIGS, Tumble, Until Dawn: Rush of Blood and VR Worlds which regroup London Heist, Into the Deep and other games. There's also a new Star Wars Battlefront in development at DICE and Lucasfilm only for PSVR. The Playroom VR will come as a free download at the system launch. Get the details inside along with screens and trailers.
PLAYSTATION®VR LAUNCHES OCTOBER 2016
AVAILABLE GLOBALLY AT 44,980 YEN, $399 USD, €399 AND £349
More than 230 Developers and Publishers on Board
And Over 160 Diverse Titles in Development for PS VR
Tokyo, March 16, 2016 – Sony Computer Entertainment Inc. (SCEI) today announced that PlayStation®VR (PS VR), a virtual reality system that takes the PlayStation®4 (PS4™) system to the next level of immersion, will launch from October 2016 in Japan, North America, Europe and Asia, at manufacturer's suggested retail price of 44,980 yen, $399 USD, €399 and £349*1.
“Ever since we unveiled PS VR during the 2014 Game Developers Conference, we’ve received a tremendous response from gamers and developers alike,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. “To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.”
Currently more than 230 developers and publishers*2 are working on PS VR software titles, from smaller independent teams to larger studios at the industry’s top publishers such as 2K Games and Ubisoft®. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles*3, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStation®VR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, Electronic Arts Inc., DICE and Lucasfilm are working on an all-new Star Wars™ Battlefront™ (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR*4 by SCE WWS will be available as a free download from PlayStation®Store to all PS VR owners, simultaneously with the launch of the system.
To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools & Middleware companies*5 to provide innovative technology solutions and enhance the title development environment for PS VR.
The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen*6 while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.
SCE will continue to vigorously promote PS VR towards its release in October 2016 by showcasing PS VR titles at events around the globe, while also broadening its title portfolio.
*1 Prices in North America and Japan exclude tax. Prices in Europe and UK include tax.
*2 Number as of March 16th, 2016
*3 Number as of March 16th, 2016
*4 THE PLAYROOM VR will include 6 games which will allow all users, including those new to PS VR, to intuitively enjoy VR experiences with other users.
*5 Refer to the attached list for details.
*6 Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters. The size of the screen will feel different depending on individual users.
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (4 Hours ago)
@MrWhite: No, not really. There are loads of examples of games with microtransactions that don't influence the game design or pollute the basic user experience. (4 Hours ago)
Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (7 Hours ago)
meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (7 Hours ago)
Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (7 Hours ago)
I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (7 Hours ago)
@GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (7 Hours ago)