When Mortal Kombat re-emerged last generation on PS3 and Xbox 360 it made quite a splash. Not only did it manage to completely revive interest in the series, much like what we saw with Street Fighter IV, but it also redefined what a single player fighting game can be thanks to its new take on story mode. Now, with the latest consoles in mind, Ed Boon and NetherRealm Studios has returned with a new found swagger in their step ready to unleash the latest in this long standing franchise: Mortal Kombat X.
Mortal Kombat X was unveiled back at E3 but since then, they revealed a few additional characters and some new stages to fight in. While, unfortunately, we still known nothing about the story mode (though the appearance of Johnny Cage and Sonya Blade’s daughter certainly leaves us wondering) but we have had a chance to go hands on with the games versus mode.
For Gamescom they chose to introduce Kano and a new stage taking place in a jungle environment. The slow trickle of carefully targeted information seems a bit silly at this point but the actual new content revealed is quite solid. The new stage, full of dense foliage and interactive pools of water, is absolutely gorgeous. The current roster that has been revealed now consists of eight characters and four stages. While we didn’t have time to sample every character we did have a chance to fight across all four stages.
First and foremost, Mortal Kombat X plays a whole lot like Mortal Kombat 9 but with a handful of changes and improvements slotted in. It’s clear that the time spent on Injustice: Gods Among Us gave the team some ideas for the MK franchise and it’s made most clear in the form of interactive stages. It sounds gimmicky on paper but it actually seems to have a lot of potential and allows the selected stage to move beyond simple background scenery. All of these actions are triggered with a single button press when positioned in the right spot. This feature manifests itself primarily in the form of quickly distancing yourself from an opponent, escaping the sides of the screen, and dealing damage. In the jungle stage, for instance, it was possible to grab vines and swing quickly past your enemy while another stage allowed you to grab an old lady in the background and use her as a meat club (yikes).
The fighters are a bit different this time as well. When you select your character you can now choose between three different styles which have an impact on the move-set available to you. Certain styles may focus more on ranged attacks while others deliver a fury of close proximity strikes. It will be interesting to see how this ultimately plays out as it effectively increases the roster. In some ways it feels like an attempt to reconcile all of the different forms of these characters that have existed at various points in the series.
We did sample a number of fatalities here as well which are incredibly gory to the point of being cheesy but that’s not a complaint. The series has looped back around on itself to the point of pure absurdity and it’s clear that the team has had a blast creating some of the wildest things you could imagine. That goes for the X-ray attacks as well, by the way, which have also returned. It did seem as if the commands for executing fatalities were simplified for the press, though, with all fatalities being executed with a simple down-down-square command.
With WB recently doubling down on its commitment to Unreal Engine 3 it’s no surprise that MKX remains based on this workhorse of an engine. There have been huge strides made to the visuals, however, producing results that far exceed what we saw last generation. Naturally the fighters and backgrounds are more richly detailed but the addition of Tekken Tag 2 style motion blur dramatically enhances the games appearance in motion. We also see a nice use of bokeh depth of field highlighting certain camera shots and very sharp texture work throughout. Even at this point, the game effortlessly cruises along at 60 fps on PlayStation 4, which is the system on which we played it. The introductions and X-ray attacks are still updated at a lower frame-rate, unfortunately, but this does appear to be a stylistic choice as opposed to a technical limitation. NetherRealm is fully dedicated to the PS4 and Xbox One versions of this game, thankfully, with the last generation ports being handled by High Voltage Software; the crew which handled ports of NetherRealm’s previous fighting games to PC and PS4 as well as, more infamously, the original release of Zone of the Enders HD. Seems like they’re going to have quite a challenge ahead of them with porting this one.
All comments (22)
ill skip this one and get the next if its only on ps4 and xbox one
Anyways, they still haven't shown much interesting stuff about the game. I hope they will take the best of the other fighting games and put it in here to spice it up.
Still, I'm gonna miss the old life-action style of the first 3 games. Today with large media a live action action game would look awesome in HD. In my eyes, MK didn't survive transformation into 3D quite well and I still like Soulcalibur series better (or Tekken, for that matter).
its a fact that when a game is on the new consoles and also on the older ones that different teams work on each platform
but you can always see in the new console versions that it was not made just for the new consoles
AC4 was made by a different team for xbox one and ps4 yet that did not look that good or that much better than the ps3 versions
Talk about balls...
Oh well, at least there's Tekken 7. :)
Tekken 7 started out with a much lower-key trailer. My expectations of that game is pretty high. I hope they take advantage of the new UE4 engine. the engine has been getting lots of praise by many content creators, i can tell by the youtube blowout it has of users getting their hands on it.
someone even imported Lighting from FFXIII into UE4.
http://facepunch.com/showthread.php?t=1378327&p=45...
crazy stuff!!
ill skip this one and get the next if its only on ps4 and xbox one
Theres 80 million PS3s sold as of 2013 and there have to have sold more by now.
Theres also 80 some million xbox 360s whiles theres barely 15 million of BOTH Xbone and PS4 combined.
Who is chicken now?
Making the game for all those platforms is a wise move.
last gen Mortal Kombat needed improvements, no doubt they will do so and the current gen consoles will just have "perks" as usual.
Add up all those consoles and you have the potential for a huge sales fest that you are gonna be taking photos of wiping your butt with 100s notes.
Guess what, there's over 150M PS2s out there! But guess what, how many are still being played? Certainly there are more PS3/X360 players, but those players have been dropping like flies for some time now.
Going cross-gen was a mistake, plain and simple.
I'm still bummed about cross-gen feeling of visuals but this is still my most anticipated retail game alongside Bloodborne.
Also, a huge thanks for a more in-depth graphical analysis, especially compared to all the other sites that just say "Oh it looks good" or "bad".
Guess what, there's over 150M PS2s out there! But guess what, how many are still being played? Certainly there are more PS3/X360 players, but those players have been dropping like flies for some time now.
Going cross-gen was a mistake, plain and simple.
You are ignorantly dismissing the power of PlayStation 3 and Xbox 360 and the fact that their dev tools are over 7 years mature so the only limitations are pretty obvious.
The new platforms are obviously gonna have their perks...but guess what?
It cost money, no matter how "easy to dev for" a console is, it cost $$$$ and it needs to MAKE money back as well.
The best way to look at this is that games like these are going to sell huge and help finance future game development in current gen consoles which btw no matter how easy they are or claim to be, it still takes 3 years on average to create a custom full power 3d engine that takes full advantage of the hardware and both PS4 and XBone are nearly the same crap hardware wise.
for that reason the newer Call of Duty games may benefit from more talent being hired if thats what they do because they have to...since Battlefield is becoming huge competition for them.
Capcom keeps refining and revising and making their game tighter, at least they have steady sales but they have nothing like those Call of Duty sales and I am not comparing a first person shooter to a fighting game...I am talking sales and what it takes to get videogames made is not some "magic" money that comes out of nowhere.
It is a wise move to make it for all those platforms, no doubt Netherrealms will try to make sure that each console gets some special perks and parity...so xbox 360 and PS3 will have similar graphics but different perks...
PS4 and XBone will also have their higher graphics...which is hard to quantify right now but they will have their perks and PC is just PC...who cares...consoles can pop a game and play in less than a couple minutes...PC is a different platform.
PC is NOT as old school as many would believe. steam has a console mode for which you can boot up at the push of a power button.
http://www.youtube.com/watch?v=QCNZ9AVMkU4
you can even type and browse the net all off of your controller if you like.
PC is NOT as old school as many would believe. steam has a console mode for which you can boot up at the push of a power button.
http://www.youtube.com/watch?v=QCNZ9AVMkU4
you can even type and browse the net all off of your controller if you like.
Microsoft prefers gamers buy Xbox because they get a cut on every game sold, unlike PC.
SSDs are not standard equipment and sounds like you built your own...good for you however the other million people who have PCs are NOT going to have identical specs and are not going to really be playing games on their PCs.
PC gaming is a nice novelty...its nice...thats about it...its not efficient nor functionally dependable for gaming. or sales.
PC has a perfectly justifiable place in gaming (although Skyrim is a complete pig to play with no controller support - horrible!), but I don't want to be the next victim on his day release, so I won't go any further... :oS