Finally, after months of intensive work, we are going to be given the gift of time. December will indeed be a welcome break for us here. In November, you got your share of review and videos as usual, but as the big 2012 released are all out now, the weeks to come should be rather quiet. Don't worry though, since a few games slipped through our fingers lately, like Assassin's Creed Liberation and LEGO Lords of the Rings for example, we will try to catch up on the footage we haven't been able to deliver. What's more, we will let you have another look at Project CARS so you can see if some progress has been made since last time. The holiday season is now upon us, Gamersyde is still up and running, so let's just hope the end of the world will not show itself in three weeks so we can continue next year.
I changed the call commands option in the controls menu, so now when i call my horse, knock or interrogate someone i only have to hold LB and move the right stick and let loose. No stick pressing. (8 minutes ago)
@Executioner_UK: Oh...hmmm. I might consider disabling it, but i won't deny that it has come in handy quite a few times now. :) (26 minutes ago)
I always played Blacklist on the highest difficult and you have so many ways of completing missions that you forget about it. Only remembered Blacklist had M&E because you guys mentioned it. (1 Hour ago)
@Tiz: I loved Conviction's story, but M&E was screwed up, and only there to try and make up for other gameplay shortcomings. Which Blacklist nailed making M&E almost useless, didn't even use it. (1 Hour ago)
@alimokrane: It was awful in Conviction and the only way to advance. Blacklist was actually a pretty amazing Splinter Cell, I think you could only use M&E on the easier difficulties. (2 Hours ago)
@Tiz: Oh how I hated that Mark and Execute nonsense in Splinter Cell (2 Hours ago)
@Tiz: Yeah i just checked the options.. can def disable it.. i keep forgetting about the options menu on the back button lol (2 Hours ago)