The Farm 51 studio have released the first screenshots of their project Adventurer and also a press release that gives details about this upcoming FPS action-adventure game. Set in the 1930's, the title features several environments, such as tropical jungles and frozen wastelands, filled with puzzles, traps and enemies. Powered by Unreal Engine 3, the game is expected to release in 2013 for Xbox 360 and PC.
New screen shots and details for project Adventurer
July 24, 2012
Just when you thought it was safe to go back to the Jungle, The Farm 51 showcases one of the main antagonists from the upcoming action / adventure FPS - Project Adventurer.
GLIWICE, Poland - Simply known as The Sentinel or The Guardian to the Lost City, this creature’s real name is no longer remembered by mere mortals. Once a brutal, but just Mayan king, The Sentinel made a pact with his God that in exchange for his eternal servitude he would be granted unimaginable power and immortality.
Such power that his mortal body did not withstand the awesome might that was bestowed upon him. The Sentinel perished only to be reborn – stronger than before. Blinded by rage, he hunted and slaughtered every last resident of The Lost City and now stands as its eternal guardian – waiting at the entrance for anyone fool enough to enter.
Set in the 1930’s, Project Adventurer takes the player on a globetrotting adventure from tropical jungles to frozen wastelands – each locale filled with dangerous traps, extensive environmental puzzles and dangerous enemies. Ranging from human soldiers to supernatural warriors, Project Adventurer puts the player in the shoes of a private Investigator dragged into a plot to find an ancient artifact that seems to have awakened a threat long though dead.
Developed by The Farm 51 and powered by Unreal 3, Project Adventurer is planned for a 2013 release for the Xbox 360® video game and entertainment system and PC – with plans for a Playstation 3 version of the game. About The Farm 51 The Farm 51 is a Polish video game developer focusing on high quality action games for both the PC and current generation of gaming consoles. Founded in 2005 by industry veterans, The Farm 51 currently employs persons responsible for such titles as the original Painkiller, The Witcher and Two Worlds II.
The Farm 51 is best known for its first person shooters NecroVisioN and NecroVisioN: Lost Company as well as, the extremely successful PC casual game StoneLoops! and Time Ace for the Nintendo DS. The company is headquartered in Gliwice, Poland with additional offices in Katowice and employs nearly 50 people. The Farm 51 is listed on NewConnect (a share market run by the Warsaw Stock Exchange).
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (37 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (44 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)