Trailer PC PS4 Xbox One

During its New Year's Showcase, Bandai Namco revealed the first trailer of Project CARS 2, the sequel to Slightly Mad Studios racing game that is set to release in late 2017. Get the 4K trailer inside plus some screenshots.



BANDAI NAMCO ENTERTAINMENT AMERICA INC. TAKES GAMERS TO THE TRACK FOR THE MOST AUTHENTIC MOTORSPORTS RACING EXPERIENCE EVER CREATED IN PROJECT CARSTM 2

Slightly Mad Studios to Deliver the Ultimate Driver Journey
to Virtual Racing Drivers in the Americas

SANTA CLARA, Calif., (February 8, 2017) - Leading interactive entertainment company BANDAI NAMCO Entertainment America Inc., and Slightly Mad Studios, today announced their publishing partnership to bring Project CARS™ 2 to the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM® in late 2017. Project CARS 2 features an expanded roster of over 170 cars and 60+ tracks, brand-new fan-requested Online Championships game mode, and additional racing disciplines – including ice, dirt, snow, and mud racing – over its critically acclaimed, ground-breaking predecessor (Project CARS™). All of this racing action can be presented at up to 12K* resolution graphics (PC) with VR support, making Project CARS 2 the most immersive and technically advanced racing simulation experience.

Created by gamers and fine-tuned by professional racing drivers, Project CARS 2 delivers an unparalleled racing experience to players of all skill levels. To achieve this goal, Project CARS 2 utilizes leading-edge visuals, precise car physics, and realistic A.I. designed to mimic a competitive driver’s heart and mind that is sure to challenge players. The use of Slightly Mad Studios’ proprietary LIVETRACK 3.0 technology enables the development team to create dynamic real-time weather & seasonal effects, track surface conditions & time-of-day changes, and implement advanced tire grip/wear physics into the Project CARS 2 gameplay. By combining these features with the highest performance driving machines in the world, Project CARS 2 will enable players to live-out their dreams of being a racecar driver.

“Project CARS 2’s authentic presentation of motorsports racing isn’t just cutting edge, it surpasses the cutting edge,” says Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “No other driving game or racing title can approach Project CARS 2’s level of visual fidelity, real-world physics, and intelligent driver A.I. These features combined with dynamic weather and track effects, refined controls, and an authentic love of competitive eSports guarantees players will be able to live-out their racing aspirations on multiple gaming platforms.”

“We’re thrilled to pull off the covers on our publishing partnership with BANDAI NAMCO Entertainment and finally share more details on our latest build with Project CARS 2.” said Stephen Viljoen, Game Director for Project CARS 2. “Our collective goal at Slightly Mad Studios is to create a simulation racing experience that rivals that of real-life. Realism and authenticity are central to our development mantra for Project CARS 2, hence we’re making sure we employ the best professional drivers, game developers, artists, and sound engineers to realize our vision for a game that takes players on the ultimate driver journey.”

Project CARS 2 is currently rated “RP” for Rating Pending by the ESRB. Project CARS 2 will be available in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM® in late 2017. To find out more about Project CARS 2 please visit: <15b8>https://www.bandainamcoent.com/games/project-cars-2. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation at <15b8>https://twitter.com/BandaiNamcoUS.

*12K resolution is achieved through linking three 4K PC monitors together to present a panoramic driver’s view.

10 screenshots

  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
  • Project CARS 2 coming late 2017 - 10 screenshots
Jabosha
Jabosha
Commented on 2017-02-08 16:56:31
PSVR is up in the air for obvious reasons but confirmed for Rift/Vive. I'm really wondering if it's possible to render one image then duplicate/split it to a headset. Not even sure if it's even an option.
In reply to
MinorDespera
MinorDespera
Commented on 2017-02-08 17:21:05 In reply to Jabosha
Posted by Jabosha
render one image then duplicate/split it to a headset
Then you would have a flat picture. There's some new rendering tech NVIDIA is pursuing the name of which I forgot which is supposed to render 2 VR images faster. Also you could render parts of the screen at various dynamic resolutions depending on where the user's eyes are looking, but that's require VR Headset manufacturers to cram in iris tracking stuff somehow.
In reply to
KORNdog
KORNdog
Commented on 2017-02-08 17:40:05 In reply to Jabosha
Posted by Jabosha
PSVR is up in the air for obvious reasons but confirmed for Rift/Vive. I'm really wondering if it's possible to render one image then duplicate/split it to a headset. Not even sure if it's even an option.
they'd need to sort of fake it. i remember crysis 2 doing something similar last gen, it had surprisingly good IQ despite running in 3D and also maintained it's framrate, and it was down to the tricks they used to accomplish it. it basically wasn't a full scene rendered twice, but it took parts of each image pass to construct a second eyes image. it's results where pretty good, but suffered from the scene feeling like it was made up of layers, rather then a consistent sense of depth (like a 3D movie that wasn't filmed with 3D cameras)

but first they'd need to get a framerate that didn't drop a single frame from 60fps. and in a game like this, with so many cars on track, and weather, and visuals as nice as this, it seems doubtful that's going to be achieved on PS4. but then again, GTsport is going to support PSVR in select modes, so who knows.
In reply to
unknownuser0001
unknownuser0001
Commented on 2017-02-08 17:43:44
On the second clip the graphics is insanely good not to mention the physics :)
In reply to
Draiken
Draiken
Commented on 2017-02-08 18:52:34 In reply to unknownuser0001
Posted by mbalazs
On the second clip the graphics is insanely good not to mention the physics :)
Real life, the shittiest yet most realistic game ever.
In reply to
MrWhite
MrWhite
Commented on 2017-02-08 19:29:23 In reply to unknownuser0001
Posted by mbalazs
On the second clip the graphics is insanely good not to mention the physics :)
Looks too white to me.
In reply to
INDIGO
INDIGO
Commented on 2017-02-08 19:50:51
The original Project Cars runs like COMPLETE SHIT on my PC with a VR headset, while other games that look better run fine. I hope they went back to the drawing board with their engine and optimized the hell out of it - I will curb my enthusiasm until I hear some promising reports about the sequel.
In reply to
Jabosha
Jabosha
Commented on 2017-02-09 08:23:21 In reply to KORNdog
Yeah KORNdog, that's why I wasn't sure it's even an option as I'm not well versed in what it takes to make good vr. I'm aware of the other problems about weather/framerate/simulations, like tires/track conditions/cars on screen/Ai, etc....all being run on PS4. Highly doubtful but as you say, who knows.
In reply to
About the game
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