US journalists may have been authorized to publish their reviews of Project CARS 2, but we Europeans still have to wait until 3 p.m. CEST. We won't have a real review up though, as we haven't had enough time to complete the career or to really dive into everything the game has to offer. We'll have detailed impressions with a +/- section though, so if you're interested, come back this afternoon to read our thoughts and watch our PS4 Pro videos. Until then, we wanted to officialise tonight's new livestream at 9:05 CEST, as we have a lot of things to tell you about the game. Update: Replays are up. After the 1.03 10 GB update, we were pleasantly surprised to have an enjoyable experience during the whole English livestream. Sadly, the French one proved us the problems with the AI still remained on certain tracks and in certain conditions, just like before. Again, no matter how much you like the series (and we do too, remember our PCARS 1 footage?), this is not acceptable in the final build of the sequel of a game that had the very same issues 2 years and a half ago. Maybe SMS should prevent some track/car combinations so it does not happen anymore? Until they manage to fix it somehow that is. If you' re willing to see something nice though, check the Redbull Ring race in the French livestream, good AI, nice lighting, PCARS 2 at its best.
but i dont care much about Spider man character. (11 Hours ago)
@nostradamus: i know your comment is not serious and likely you secretly loving both of these games, but at least it reminds me that i have still yet to pick up Spider Man. Looks like decent game. (11 Hours ago)
i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (1 Day ago)
instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (1 Day ago)
yea, I don't really know how emulation works. (1 Day ago)
The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (1 Day ago)
@KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (1 Day ago)