Because I'm about to add a second GTX 970 to my rig, I wanted to show you guys how Project CARS runs with one card when pushing most of the game's graphical options to the maximum. Except for particles and particle density which I set to medium, everything is maxed out with DS2x AA in the following video showing a three lap replay on Brands Hatch against 29 cars. As you can see, the framerate takes a bit of a hit from time to time, especially when the rain starts falling heavily, but the game still remains playable - and surprisingly smooth at 30/35 fps. The developers have a bit of time ahead of them to polish and optimize their title, but you'll probably have to make a few visual conessions if you want to play at a rock solid 60 fps. Update: 2 videos added. They were captured with slightly different settings and a clear fps gain. Settings #1 and Settings #2.
@Moonwalker: The design is pretty much locked down 18 months before a console hits the shelves. you can change things like voltage, frequency and the amount of system memory, but not the APU design. (7 minutes ago)
@Melmoth: exactly. They're just "confirming" stuff we knew. They're just feigning knowledge so they're first. (9 minutes ago)
@Moonwalker: and who's he? How have they changed? Got worse? Got better? (11 minutes ago)
and things like "rasterisation efficiency improves as resolution increases".. which is standard stuff. (11 minutes ago)
what's talked about in the eurogamer seems most like info already out there in one way or another, like hardware features that were introduced in the polaris, and the ms e3 slides. (13 minutes ago)
@GriftGFX: Enjoyed BF1 for a short period of time but it's one of my least played games in the series. Uninstalled it late november. (13 minutes ago)
@KORNdog: Well they were right about the switch, so.. (25 minutes ago)