VIDEO | PC, PS4, Xbox One Friday, March 27, 2015 | 2:10 PM

Project CARS in the sun

Project CARS in the sun

Last batch of Project CARS videos before we can try our SLI of GTX 970s to capture the game. Today, we're taking you around the world, France, Australia, Dubai and the US, for some relaxed driving in the sun. The two Point A to B tracks still have a few buggy shadows but we're not worried considering the developers have a few more weeks of polish ahead of them. For those who remember what these two tracks looked like back in 2012, they have come a long way. The most important thing however is that we've really been enjoying our time with the game in the past few weeks, with improved driving sensations overall and better performance. The extra wait was not for nothing it seems.
Note: We used the same settings than in our previous videos.

Bathurst #1
Bathurst #2
Azur Track
Dubai
Azur Coast
California

All comments

Commented on 2015-03-28 17:51:43
Looks really great in the screens of those vids. I like the more clean style for this game. Really hopeful it will have a good solid feel to the gameplay. Besides forza horizons 2 this gem has been hurting badly for good racing games.
Commented on 2015-03-29 05:58:31
The game is so mixed bag. Gfx look average in these videos. WTF ?
Commented on 2015-03-29 22:52:07
Yeah, I think the game will be a mixed bag overall -- too bad.
Commented on 2015-03-31 01:46:17
The real world circuits look good but the country roads (California highway and Azure Coast) are terrible. Almost as bad as Gran Turismo 6. There is also a shadow bug when racing in broad daylight that makes it much worse.

About the game


What's up?
  • GriftGFX
    GriftGFX People need to not get caught up on the tick rate and look at how revealing the response delay/lag compensation analysis is. Which aint good. (7 minutes ago)
  • GriftGFX
    GriftGFX The reason that most interactions feel good on the shooters side is because it's drenched in latency compensation, which isn't actually good. (7 minutes ago)
  • GriftGFX
    GriftGFX People are in straight up denial of Blackout's terrible netcode performance because "it felt good to me" (8 minutes ago)
  • GriftGFX
    GriftGFX Blackout netcode analysis. 10hz! This is the "most polished" BR mode according to the internet: [url] (2 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Xbox One is a sillier name than Xbox 720 lol (2 Hours ago)
  • Melmoth
    Melmoth abbreviated as PS, while people often write PS1. I remember buying pirated Playstation games from HK in 95-96 which had a crappy PSX logo pasted over the top of the artwork.. super legit :) (3 Hours ago)
  • Melmoth
    Melmoth @KORNdog: yea, i laugh when i see PSX. somehow it's stuck for all those years. Ofc there's an actual product called PSX which is the PS2 based recorder. As for Playstation i think it's officially (4 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories