Capcom unveiled during PlayStation Experience Marvel vs. Capcom: Infinite, set to release in 2017 for PS4, Xbox One and PC. First screens and trailer inside.
Marvel vs. Capcom: Infinite Hits in 2017
Marvel and Capcom Team Up Once Again for the Highly Anticipated Return of the Celebrated Action-Fighting Franchise
ANAHEIM – Dec. 3, 2016 – Capcom, a leading worldwide developer and publisher of video games, today announced MARVEL VS. CAPCOM: INFINITE, the return of the highly revered action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat. MARVEL VS. CAPCOM: INFINITE is currently in development and will simultaneously release on the PlayStation®4 computer entertainment system, Xbox One®, and Windows PC worldwide in late 2017.
“For the last two decades, Marvel vs. Capcom has been one of the most celebrated franchises among fans,” said Mike Jones, Executive Producer, Marvel Entertainment. “To deliver on that legacy, we’ve worked closely with Capcom to create a game that honors the heritage of the series and combines Marvel’s unique brand of storytelling with Capcom’s world-class gameplay. We’re raising the bar with Marvel vs. Capcom: Infinite and are excited for players to get their hands on it next year.”
Imagined and created through a shared vision between the two companies, MARVEL VS. CAPCOM: INFINITE will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike. In addition to single player Arcade, Training, and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat.
“It was deeply inspiring for our development team to join forces again with Marvel and we can’t wait for our fans to experience the benefits of that collaboration first hand,” said Michael Evans, Director of Production for Capcom USA. “With Marvel vs. Capcom: Infinite, our goal is to provide memorable experiences and infinite gameplay possibilities for players of all skill levels.”
MARVEL VS. CAPCOM: INFINITE is being built to highlight a combination of iconic and fan favorite characters and stages from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom. More characters, stages, modes and features will be revealed in the coming months. Tune in to ESPN2 on Sunday at 5:30PM PST, December 4 during the Capcom Cup 2016 broadcast to see an exclusive first look of an extended gameplay trailer from MARVEL VS. CAPCOM: INFINITE.
In anticipation of the new game, Ultimate Marvel vs. Capcom 3 is being re-released for current generation systems; with the “PlayStation 4” digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. Ultimate Marvel vs. Capcom 3 for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of Ultimate Marvel vs. Capcom 3 is being offered as an individual download title on all systems for $24.99.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (3 Hours ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (3 Hours ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (3 Hours ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (6 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (6 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (6 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (6 Hours ago)