Indie developer Poetic Studio has launched a Kickstarter campaign for Sacred Fire, a turn-based psychological RPG for PC, PS4 and Xbox One (crowdfunding page only mentions PC though) with a Spring 2018 release date. It features unique visuals, cinematic turn-based combat and story progression based on politics among other things. Players led a band in Caledonia against the invading Roman Empire. Learn more at the Kickstarter page, inside with the press release plus a 10 minute-long commented gameplay video.
Sacred Fire – The Visually Unique, Psychological RPG Where “Your Heart Hides All The Monsters”
Poetic Studios showcases gameplay video of its narrative-based, visually unique psychological RPG for PC, PlayStation 4 and Xbox One
Bratislava, Slovakia – March 16, 2017/… Independent developer Poetic Studio has today released a developer commentary gameplay video for its turn-based, psychological RPG Sacred Fire, coming to PC, PlayStation 4 and Xbox One in Spring 2018.
Set to be voiced by the vocal talent of Doug Cockle (Geralt from The Witcher 3), Sacred Fire is a game about survival, power and hope, where players lead a band of resistance fighters in Caledonia (ancient Scotland) against the invading Roman Empire. Sacred Fire is not just about the outer, physical struggle for survival, but also about gaining political influence and the pursuit of inner balance, all of which will be presented in a distinctive cinematic art style created by Poetic Studios.
“We are excited to provide an in-depth look at Sacred Fire, which offers a unique narrative-based RPG experience where, as we say, your heart hides all of the monsters. The gameplay slice from our prologue demonstrates how the game is presented, and how the story will evolve based on the tactical decisions made during the choice driven narrative and cinematic turn-based combat,” says Andrej Vojtas, Creative Director, Poetic Studios.
Using Poetic Studio’s custom “Emotions & Motivations” storytelling platform, players can resolve conflicts in Sacred Fire by using a combination of smarts, skill, looks or empathy. To do so, they must build inner balance by coping with things such as fear and anger. Only a stable and strong personality can win respect with bravery in combat, deal with the political turmoil with their own ranks and rise above the fog of war to lead Caledonia to her fate. Will you embrace revenge and forcefully bring about freedom for yourself and your people – or will you fight for a better world through courage, sacrifice and diplomacy?
Poetic Studio’s ambitious debut, which deliberately avoided a fantasy setting, has already garnered industry interest and praise from the likes of Chris Avellone (Fallout New Vegas, Pillars of Eternity, Torment: Tides of Numenera), Arnie Jorgensen (The Banner Saga series) and Matus Kirchmayer (Assassins Creed and Far Cry series). Poetic Studio has also launched a Kickstarter campaign to help fund the completion of Sacred Fire. For further information on the campaign, including backer rewards, go to:
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (7 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)