| X360
Monday, September 19, 2005 | 2:43 PM
Quake 4: Trailers & images
Vehicles & multiplayer
Download: AVI |
About the game
- Quake 4
- X360
- Published by Activision
- Developed by Raven Software
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
Page 1 2 >>But now?
It doesnt look so next gen i gotta be honest to say...
I mean it req 64 mb 3d card,while we gonna have a 3d card that has 512 mb...
Ofc this engine was out long before it came though.
Doom3 engine was unbelivble when i saw it for the first time,or when i played the game.
But now?
It doesnt look so next gen i gotta be honest to say...
I mean it req 64 mb 3d card,while we gonna have a 3d card that has 512 mb...
but this...... this doesnt' look near as good as doom 3, or even Quake IV on PC for some reason
Jeez.
Since when is 30fps slow? hell that's 5fps more than movies, if anything Quake 4, since it's not a racing game would be just the kind of game that wouldn't benifit of 60fps.
Jeez.
higher framerate = smoother gameplay
I know I personally don't like playing an FPS on PC at < 100fps
I don't mind 40-50 fps on PC, although I've got a pretty good setup so the Source engine runs at 90-110. Doom III hit about 60-70, which shows that either the Source engine is more efficient of Doom III is ineffecient and better graphics. I'd say the latter is true.
I'd be happy with anything >30 on X360 because it's going through a TV, so it's to be expected.
all games benefit from higher framerate
higher framerate = smoother gameplay
I know I personally don't like playing an FPS on PC at < 100fps
Smoother gameplay goes up to max 75 fps. All after that is just greed for more fps.
And bye the way. The screen does not show 100fps if you don't have a 100hz monitor and most goes around 75hz
high standards :O
I don't mind 40-50 fps on PC, although I've got a pretty good setup so the Source engine runs at 90-110. Doom III hit about 60-70, which shows that either the Source engine is more efficient of Doom III is ineffecient and better graphics. I'd say the latter is true.
I'd be happy with anything >30 on X360 because it's going through a TV, so it's to be expected.
PC users will laugh at any ideas of the 360 being next-gen if it cannot surpass top of the line PC performance for at least 6 months; and that is with games such as this (typical PC fodder) running at 60fps.. but start it off at 30fps and we have already lost any argument.
<Sigh> ..
Elysium you've already shown you have no idea WHAT you are talking about in the two days you've been here, please give it a rest.
Elysium you've already shown you have no idea WHAT you are talking about in the two days you've been here, please give it a rest.
Yes, its a *BIG* let-down to hear a game running with such poor frame-rates. Sheesh, I have seen a number of "first-hand" play writeups today that have directly compared the PC & 360 version and *ALL* have commented at the surprise at the lower-framerate; or as it was written in one, "slower more sluggish performance."
I also love how everybody are design and art critics for next generation, thats all I see people bitching about on alot of forums lately.
Thats right, because you define "next-generation" as "most games running at 30fps" whilst top of the line performance on a PC will already be running the same game at 60fps or higher? Maybe your the one with your head in the sand who cannot accept that many of us expected the 360 to be able to deliver much smoother gameplay across the board. We have endured 30fps games for the past X years on XBOX / PS2's etc.
Yes, its a *BIG* let-down to hear a game running with such poor frame-rates. Sheesh, I have seen a number of "first-hand" play writeups today that have directly compared the PC & 360 version and *ALL* have commented at the surprise at the lower-framerate; or as it was written in one, "slower more sluggish performance."
You may not believe me but once these developers have learned to adjust to the architecture we are going to see a HUGE difference in games. It will be more difficult than last gen because of the move away from x86 processing but it will happen because developers know that multicore programming is going to be needed for PC games in the near future anyway.
Really, has it been confirmed that the 360 games will running at only 30fps.
Oh and BTW, I would rather have a locked framerate at 30fps than something that fluctuates from 40-60fps, fluctuating framerates are very unimersing.
That is so poor!
Guys, if you are so disappointed or if you are not interested in 360 anymore because of it´s poor performance that you all know about already, than do us a favour and write your rubbish in some PS-froums, and leave us the hell alone!
Oh, and don´t think that I´m a stupid little Xbox-fanbaoy, who can´t handle any critics...But your way of thinking and argumenting makes me sick!
Sorry
PC ports that launching with the system are running at lower frame rates because of the immense difference between a single core PC and a multicore PowerPC architecture, regardless of how powerful the PowerPC setup may be. You quite simply CANNOT have any redundant code or else you aren't going to be efficient.
You may not believe me but once these developers have learned to adjust to the architecture we are going to see a HUGE difference in games. It will be more difficult than last gen because of the move away from x86 processing but it will happen because developers know that multicore programming is going to be needed for PC games in the near future anyway.
It is a simple fact that many development houses are already concerned that many of their programmers are not well versed with multi-core technology and therefore already see themselves struggling with the next generation systems. This is reflecting in games such as Q4 that is showing a more weakened game on console.
I go back to the point that games should be developed with "true" next-generation performance; and that means 60fps across the board. 30fps is from a bygone era ..
The reality remains that very few developers are going to have the resources and the time to get the best out of a multicore setup; so its not going to happen for the majority of games.. possibly only the dedicated 360 "only" games. PGR anyone.. Oh yes, thats 30fps too.
Maybe if you stopped making excuses we wouldn't be in this sorry mess. But hey, lets just see the previews continue and the frame-issues get mentioned and see how the hardcore gamers are going to take to the news that their new console is showing signs of faltering before it even got off the ground.