VIDEO | PC, Xbox One Wednesday, September 28, 2016 | 3:47 PM

Quantum Break PC videos (Steam)

Quantum Break PC videos (Steam)

Quantum Break will be available on Steam this week and we can take this opportunity to finally cover the PC port of Remedy's title. In the following videos, you will see the game running with different settings with the Mirillis Action! fps counter. Like in the Windows 10 version, deactivating the resolution upscaling is quite demanding, even with a GTX 1080. Most cutscenes also seem to run at 30 fps, which is sometimes explained by the fact that they hide the laoding times, but it's not always the case. once you have found the right settings to enjoy a steady 60 fps frame-rate, the experience is even more enjoyable than on console. If you want to find out more about the game, check out Davton's review of the Xbox One version.

Note: In the second video, all settings are maxed out except the volumetric lighting, set to high only. In the third and fourth, all settings are maxed out. Except for some passages of the first video, everything you see here is with resolution upscaling ON.

Note 2: It should be said that the ultra preset does not max out every single graphics setting. We entitled the second video "Ultra +" because we maxed out 2 out of 3 of the remaining settings.

PC rig: i7 6700K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, Nvidia GTX 1080 Founder's Edition MSI

Various settings (PC)
Gameplay - Ultra + (PC)
Maxed settings (Upscaling ON) #1
Maxed Settings (Upscaling ON) #2

All comments

Commented on 2016-09-28 17:01:51
Lol, thats an embarrassing thumbnail picture. Joyce looks like he is crying. Really enjoyed the game on xbox but it was a little disappointing after alan wake
Commented on 2016-09-28 17:14:51
I'll get it on a Steam sale when they sort all the bugs.
Commented on 2016-09-28 17:17:26
Nice, already got my key for 25€
Commented on 2016-09-28 18:38:03
So the performance is exactly as bad as in Windows Store version? Shame. But hey, at least you don't have to deal with Windows Store.
Commented on 2016-09-28 19:58:07
DX12 is still available for the Steam version right?
Commented on 2016-09-28 20:01:32 In reply to knerlington
I haven't seen the dx12 option, so I doubt it.
Commented on 2016-09-28 20:07:29 In reply to knerlington
Posted by knerlington
DX12 is still available for the Steam version right?
Nope.. not that it'll make much of a difference.
Commented on 2016-09-28 20:16:50
The graphics......I´m not impressed at all. Game itself could be fun.
Commented on 2016-09-28 20:44:49 In reply to GriftGFX
Posted by GriftGFX
Nope.. not that it'll make much of a difference.
DX12 as such gives me about 10fps higher performance in other games (Hitman and Rise of the Tomb Raider). 10fps can be a world of difference when it comes to vsync on screens only capable of 60Hz for example.
Commented on 2016-09-28 23:49:17
Played my Windows 10 copy, at 4k and ultra settings. Really impressive visually, specially the lighting effects.
Commented on 2016-09-29 04:26:49 In reply to Zat
Posted by Zat
The graphics......I´m not impressed at all. Game itself could be fun.
I think It's got really good graphics. Did you know that QB's characters are above 75,000 polygons. with Jack being 75,488 polygons.
https://forum.beyond3d.com/posts/1945958/

And also Lara Croft from Rise Of The Tomb Raider is just under 200,000 polygons.
https://forum.beyond3d.com/posts/1935698/
Commented on 2016-09-29 05:36:26 In reply to knerlington
Posted by knerlington
DX12 as such gives me about 10fps higher performance in other games (Hitman and Rise of the Tomb Raider). 10fps can be a world of difference when it comes to vsync on screens only capable of 60Hz for example.
Gives me actually lower fps in Tomb Raider. Depends on your system I guess. With high end stuff it actually hinders performance in some cases.
Commented on 2016-09-29 07:56:26 In reply to scoobs0688
Posted by scoobs0688
Gives me actually lower fps in Tomb Raider. Depends on your system I guess. With high end stuff it actually hinders performance in some cases.
In some cases yes, but that's down to the implementation. I have a GTX1070 and a 6700K and DX12 gives me better performance. Mankind Divided performed worse with DX12 at first, but after a few patches it also performs better or at the same level now. The point is I'd be disappointed if the Steam version doesn't have support for DX12.
Commented on 2016-09-29 08:38:08 In reply to GunsnSwords
Yes...characters are great, but the environment is really lacking any kind of depth and detail.
Commented on 2016-09-29 13:45:14
I absolutely loved this game but it just had some really questionable machanics. Why you can't shoot from the hip is just baffling.
Commented on 2016-09-29 14:02:02 In reply to GunsnSwords
Posted by GunsnSwords
I think It's got really good graphics. Did you know that QB's characters are above 75,000 polygons. with Jack being 75,488 polygons.
https://forum.beyond3d.com/posts/1945958/

And also Lara Croft from Rise Of The Tomb Raider is just under 200,000 polygons.
https://forum.beyond3d.com/posts/1935698/
That is probably during cut scenes not in game. Project cars car have some 80K polygons and PC at ultra have 200K. For character model this is too much. I do not think it looks that good, ryse I thought had impressive character model
Commented on 2016-09-30 00:29:27 In reply to marker
Posted by marker
That is probably during cut scenes not in game. Project cars car have some 80K polygons and PC at ultra have 200K. For character model this is too much. I do not think it looks that good, ryse I thought had impressive character model
it's correct, the gameplay model of Jack Joyce matches up 100%.
http://i.imgur.com/NCVFmyH.png
Commented on 2016-09-30 01:00:59
As for the lara croft model it's correct as well, if you watch this.
http://www.ign.com/videos/2015/06/16/creating-lara...

and then look at these to compare.
http://imgur.com/zRvHt08
http://imgur.com/lzqhctj
http://i.imgur.com/3bMZ6bU.png
http://i.imgur.com/RgPxAv8.png
http://i.imgur.com/ZgY3QIz.png

every little facial detail that is mentioned are in the screens.
Commented on 2016-09-30 05:10:37
So, buying this on windows store now is the better option?
Commented on 2016-09-30 06:11:25 In reply to koenshaku
Posted by koenshaku
So, buying this on windows store now is the better option?
In what sense? Seems the DX11 version runs better on Nvidia from most reports, so it's kinda half and half.

I'm kinda surprised by the performance in general. The power it takes to run this game in native 1080p seems.. kinda silly.
Commented on 2016-10-01 03:02:29
I have a gtx1080. With upscaling off I only get 60fps (@1080p) after turning volumetric lighting and screen space reflections to high instead of ultra.
Commented on 2016-10-01 19:40:55 In reply to GunsnSwords
Posted by GunsnSwords
As for the lara croft model it's correct as well, if you watch this.
http://www.ign.com/videos/2015/06/16/creating-lara...

and then look at these to compare.
http://imgur.com/zRvHt08
http://imgur.com/lzqhctj
http://i.imgur.com/3bMZ6bU.png
http://i.imgur.com/RgPxAv8.png
http://i.imgur.com/ZgY3QIz.png

every little facial detail that is mentioned are in the screens.
I am not sure what is the norm of character models. But if you see racing games the cars even 80K looks great. Tiny looking Lara looks nothing close to these details cars.
Commented on 2016-10-02 05:05:34 In reply to GunsnSwords
Posted by GunsnSwords
As for the lara croft model it's correct as well, if you watch this.
http://www.ign.com/videos/2015/06/16/creating-lara...

and then look at these to compare.
http://imgur.com/zRvHt08
http://imgur.com/lzqhctj
http://i.imgur.com/3bMZ6bU.png
http://i.imgur.com/RgPxAv8.png
http://i.imgur.com/ZgY3QIz.png

every little facial detail that is mentioned are in the screens.
lmao, Mr. Tomb Raider strikes again. This made me happy.
Commented on 2016-10-02 19:00:06
I have a i7 4790K, R9 390 and 8GB RAM. What kind of experience is waiting for me? I am appreciated if someone inform me.
Commented on 2016-10-02 21:48:31
I find it hilarious that this game can't run maxed on a 1080 at 1080p. I have to drop resolution to 900p and turn down volumetric lighting a tick to avoid the extreme softness of the 1080p upscaled mode while maintaining a smooth 60fps. Also, speaking of fps, what is the deal with cutscenes? They stutter and lurch while dropping to 30fps then when gameplay resumes there are usually a few seconds of stuttering while the game works its way back up to 60fps. That aspect, the slowdown, makes the 30fps cutscenes really unappealing. If it just cleanly switched from 60 to 30 and back I'd be fine with that. But if there's one thing I HATE, it's an inconsistent frame rate.

About the game


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