Almost out of nowhere, Bethesda will release The Scorchers, a DLC for Rage next thursday. For $4.99/400MSP, players will go back to Wasteland for a new adventure that features six new areas, new allies to fight the bandit clan and defend the Hager Settlment and also the return of Mutant Bash TV, new mini-games, and the brutal Nailgun. Also coming with the DLC is Ultra-Nightmare high difficulty mode and Extended Play option to play past the ending of the game.
A new threat arises
Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGE’s new official add-on pack, RAGE: The Scorchers™. Fight alongside new allies to thwart the Scorcher clan’s deadly plot to destroy the Wasteland.
The add-on pack also includes ‘Ultra-Nightmare’, a new high difficulty mode, as well as an ‘Extended Play’ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements.
Developed by id® Software, the creators of DOOM® and QUAKE®, RAGE features intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology.
New Enemies and Weapons
Fight the Scorcher clan, the Wasteland’s most psychotic bandits, and conquer overwhelming odds with help from a brutal Nailgun featuring three distinct ammunition types.
Rediscover the Wasteland
Explore six all-new environments, compete in a new season of Mutant Bash TV and play all-new mini-games. There’s more to the world of RAGE than ever before!
Take your rage to another level with the new Ultra-Nightmare Mode, designed especially for hardcore players looking for the ultimate challenge.
Extended Play Mode & Combat Scenario Selection
Continue exploring the Wasteland long after the final fight with the ‘Extended Play’ option, and relive your favorite missions any time you want with the all-new ‘Combat Scenario Selection’ menu.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (15 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (15 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (16 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (16 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (16 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (17 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (17 Hours ago)