Here are new concept arts for Tom Clancy's Rainbow 6: Patriots that give an idea of what to expect from Ubisoft Montreal's game. Team Rainbow will be deployed in 2013. Update: Some game's details and features added.
NEW FEATURES INCLUDE:
• Unprecedented Narrative – Patriots’ storyline explores an ultra-realistic what-if scenario inspired by real events and characters. The game will allow players to experience events from multiple perspectives creating an unprecedented level of immersion.
• A New Threat for a New Team – Terrorism has evolved and Team Rainbow must face an organized militia of home-grown insurgents. As the leader of a new squad, players will wrestle with difficult ethical decisions and determine if the doing-whatever-it-takes mentality is needed to stop the enemy.
• Enhanced Squad Management – At the press of one button, the Rainbow squad will perform the most efficient and deadly tactic given the context of the situation. When extreme measures are required, or when players call for it, you can take full control of your squad to plan the perfect assault.
• Evolved Combat – The game’s combat techniques have been pushed to the next level with cover and weapon systems redesigned to accommodate every combat situation. New Rappel and Breach mechanics are now enriched with multiple new techniques including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’, Infiltrate & Subdue, just to name a few.
• Intense Multiplayer Experience – Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Once such feature found in the pre-game online lobby is the Sandtable, a holographic display that helps acquaint players with the level maps before they jump into the action. This will help players strategically coordinate attacks and add a new dimension to squad tactics.
• Surprise and Overpower Enemies – Utilize the game’s new Scan mode to strategically breach and infiltrate areas. This new tool will provide a thermal read on the situation, allowing you to determine the squad’s best course to overwhelm and defeat enemies.
Doing it that way before going to Ganon should take you in the region of about 100 hours, minimum. I only just finished the game 3 days ago. Nearly 8 weeks of hammering the game. (57 minutes ago)
@GriftGFX:Zelda will keep you occupied for a brave while. If, you're like myself, you'll want to take in everything Hyrule has to offer by exploring everything (59 minutes ago)
@GriftGFX: Why a second dock? :) (4 Hours ago)
but it's already being put through its paces in multiple modes. I would have bought a second dock immediately if they weren't so expensive. (5 Hours ago)
I do have some minor gripes about the inventory system, but other than that it's stellar so far. The platform is great too. Zelda doesn't push the full flexibility of the system on its own (5 Hours ago)
@asdfg: I started off with a pretty messed up schedule this week :P (5 Hours ago)
I took a break from it a month or a little more ago. Really need to get back to it but Dishonored is eating up all my game time, plus i am in a big movie mood lately. (6 Hours ago)