IMAGES | X360, PS3, PC Monday, November 28, 2011 | 9:52 PM

Rainbow 6 Patriots gets some arts

Rainbow 6 Patriots gets some arts

Here are new concept arts for Tom Clancy's Rainbow 6: Patriots that give an idea of what to expect from Ubisoft Montreal's game. Team Rainbow will be deployed in 2013.
Update: Some game's details and features added.


NEW FEATURES INCLUDE:


• Unprecedented Narrative – Patriots’ storyline explores an ultra-realistic what-if scenario inspired by real events and characters. The game will allow players to experience events from multiple perspectives creating an unprecedented level of immersion.

• A New Threat for a New Team – Terrorism has evolved and Team Rainbow must face an organized militia of home-grown insurgents. As the leader of a new squad, players will wrestle with difficult ethical decisions and determine if the doing-whatever-it-takes mentality is needed to stop the enemy.

• Enhanced Squad Management – At the press of one button, the Rainbow squad will perform the most efficient and deadly tactic given the context of the situation. When extreme measures are required, or when players call for it, you can take full control of your squad to plan the perfect assault.

• Evolved Combat – The game’s combat techniques have been pushed to the next level with cover and weapon systems redesigned to accommodate every combat situation. New Rappel and Breach mechanics are now enriched with multiple new techniques including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’, Infiltrate & Subdue, just to name a few.

• Intense Multiplayer Experience – Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Once such feature found in the pre-game online lobby is the Sandtable, a holographic display that helps acquaint players with the level maps before they jump into the action. This will help players strategically coordinate attacks and add a new dimension to squad tactics.

• Surprise and Overpower Enemies – Utilize the game’s new Scan mode to strategically breach and infiltrate areas. This new tool will provide a thermal read on the situation, allowing you to determine the squad’s best course to overwhelm and defeat enemies.

All comments

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Commented on 2011-11-28 22:38:36
I hope this game returns to some former glory


Also maybe on the next consoles by this time?
Commented on 2011-11-28 22:44:18
If they fix the retarded cover system from Vegas 1 and 2, and I'll think about purchasing it.
Commented on 2011-11-29 00:54:48
While vegas 2 didn't add much to the formula, I think there are ample reasons why the first Vegas got an overwhelming amount of AAA ratings across the industry. The cover system/gunplay wasn't perfect, but for what it was trying to do compared to many other games at the time, I'd say it was a great game that gave me countless hours of thrilling fun w/ friends doing terrorist hunt long into the night.

R6V still has a pretty special place in my heart when it comes to this generations shooter offerings.
Commented on 2011-11-29 00:55:21
Looks like that NY bridge is their main setpiece? A bit weird if the whole game's set in one place, compared to the globe-trotting in previous games.
Commented on 2011-11-29 00:57:29
Well I liked the cover system in the Vegas games... more of that but updated and prettier please!
Commented on 2011-11-29 02:00:39
I really don't know about this game. I don't know about this game, dislike the big dramatic blockbuster style it seems to have.

What ever happened to subtlety.
Commented on 2011-11-29 03:07:20
Vegas 1 was a great game, then they went multiplat for the 2nd game and it was poor, lets hope they now know how to code for the PS3.
Commented on 2011-11-29 03:25:45 In reply to manicproblematic
Posted by manicproblematic
Well I liked the cover system in the Vegas games... more of that but updated and prettier please!
You can look over cover without being exposed... They made the game too (I usually don't say this) n00b friendly.
Commented on 2011-11-29 05:04:34
2013 meh am not interested right now
Commented on 2011-11-29 08:11:47 In reply to hani
Posted by hani
2013 meh am not interested right now
yeah, why announce something THIS early? did you not learn from conviction.. people just got bored of waiting.. and the ed result was not worth the wait

Here is a plan, make the game and 6 months before release announce it.
Commented on 2011-11-29 08:51:56 In reply to digi_matrix
Posted by digi_matrix
Looks like that NY bridge is their main setpiece? A bit weird if the whole game's set in one place, compared to the globe-trotting in previous games.
You're looking far too into these pictures. You do know that bridge is connected to a HUGE city right? I highly doubt they would make a game placed soley on just a bridge.
Commented on 2011-11-29 09:05:54 In reply to mustacio
Posted by mustacio
You're looking far too into these pictures. You do know that bridge is connected to a HUGE city right? I highly doubt they would make a game placed soley on just a bridge.
There meant to show us everything from the word go leaving nothing new for us to see in the game..did you not get the memo ?
Commented on 2011-11-29 09:08:57
I just dont like this hight-tech shit in Rainbow Six. :-/ I want good old SWAT-like unit, ok some new gadgets like in real life, but keep it tactical and present. Some supernatural auto-terrorists-finding-helmet-mounted-sight,....oh please, only blocking the view.
Commented on 2011-11-29 09:33:51 In reply to Zat
Posted by Zat
I just dont like this hight-tech shit in Rainbow Six. :-/ I want good old SWAT-like unit, ok some new gadgets like in real life, but keep it tactical and present. Some supernatural auto-terrorists-finding-helmet-mounted-sight,....oh please, only blocking the view.
same with Ghost Recon, there making it to future based, i want it more grounded in reality.
Commented on 2011-11-29 09:34:55 In reply to ManThatYouFear
Posted by ManThatYouFear
yeah, why announce something THIS early? did you not learn from conviction.. people just got bored of waiting.. and the ed result was not worth the wait

Here is a plan, make the game and 6 months before release announce it.
I think they announced it so early because the concept video had leaked, and Ubisoft wanted to announce it officially before the leak went online.

Will be interesting to see how this game will play when Ubi's Anvil-engine used in AC gets modified to for it.
Commented on 2011-11-29 11:26:57
^^ they need to start sacking people caught leaking.
Commented on 2011-11-29 12:30:52 In reply to Zarsky
Posted by Zarsky
I think they announced it so early because the concept video had leaked, and Ubisoft wanted to announce it officially before the leak went online.

Will be interesting to see how this game will play when Ubi's Anvil-engine used in AC gets modified to for it.
Wasn't it they put out the concept video early because they thought it would get leaked anyway?
Commented on 2011-11-29 12:56:54 In reply to digi_matrix
Posted by digi_matrix
Wasn't it they put out the concept video early because they thought it would get leaked anyway?
thats what they said in the video, so yeah, I guess that was the reason.
Commented on 2011-11-29 17:27:03 In reply to ManThatYouFear
Posted by ManThatYouFear
yeah, why announce something THIS early? did you not learn from conviction.. people just got bored of waiting.. and the ed result was not worth the wait

Here is a plan, make the game and 6 months before release announce it.
Yeah I agree, I like the rarely taken approach of not announcing a title until it is almost completely done and the first footage already looks polished...Syndicate is the only example I can think recently of that took this approach but hopefully other devs will follow this example. Hype can be be very self defeating if it drags on...
Commented on 2011-11-29 20:05:12 In reply to munkini
Posted by munkini
Yeah I agree, I like the rarely taken approach of not announcing a title until it is almost completely done and the first footage already looks polished...Syndicate is the only example I can think recently of that took this approach but hopefully other devs will follow this example. Hype can be be very self defeating if it drags on...
Yes, Syndicate is a great example. Also, Nintendo is hip to this method.
Commented on 2011-11-29 20:40:19
I remember when Rainbow 6 was awesome on the original Xbox. I miss it.
Never enjoyed it on PC prior to that really.
Commented on 2011-11-30 02:58:50
Pretty much what I expected from what little is shown. Was hoping for them to go back to their tactical, paced gameplay roots, but after looking at the art, I see high octane cinematic explosions and lots of bungie jumping while shooting. I'm sure at some point the game will involve futuristic weaponry and skydiving off a cliff while an explosion occurs behind me. Hopefully they will throw in some QTE's so we can have to REALLY cool looking scenes to watch!
Commented on 2011-11-30 14:25:59
Sick of devs making these popcorn games that five year old's can play, return it to it's former glory for gods sake!
Commented on 2011-11-30 22:06:52 In reply to aphex187
Posted by aphex187
Sick of devs making these popcorn games that five year old's can play, return it to it's former glory for gods sake!
EXACTLY! But unfortunately, Ubisoft is too stubborn to make the series go back to its roots.
Commented on 2011-12-01 02:12:32 In reply to Real720
Posted by Real720
EXACTLY! But unfortunately, Ubisoft is too stubborn to make the series go back to its roots.
We must be in the minority though, or they would likely be doing it. I would literally pay $100 or more if they would make a Rainbow six or Ghost Recon game that had the tactical style gameplay of the originals, and all the bells, whistles, and physics of a current/next gen console game. Unfortunately, I don't think we will ever see a true tactical shooter on consoles again.
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About the game


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    aphex187 @Melmoth ;) Current status (Moonwalker might like this ) [url] (3 Hours ago)
  • KORNdog
    KORNdog @Melmoth: that is one impressive engine. Didn't it also run until dawn, and soon a massive open world game. (4 Hours ago)
  • Sdarts
    Sdarts The only bad thing is that now I'm dying to play Crash Bandicoot. I didn't notice the sounds the first time, but from the second onwards they hit me so hard with nostalgia. Those are great games. (5 Hours ago)
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    Sdarts Just watched PSX 2016 for the 4th time, reactions from the Easy Allies and Kinda Funny guys. It was such an unbelievably amazing show that just gets better after each rewatching. Congrats to Sony! (5 Hours ago)
  • amerakindesi
    amerakindesi @spacemanjupiter: haha I've accidentally done that too. sucks. (5 Hours ago)
  • spacemanjupiter
    spacemanjupiter uh how do i reset the stupid age restriction on videos? clearig cache/cookies didn't help and neither did relogging (5 Hours ago)
  • Melmoth
    Melmoth all he's been through. (5 Hours ago)
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