IMAGES | X360, PS3 Wednesday, May 12, 2010 | 9:13 PM

Red Dead Redemption: West Elizabeth

Red Dead Redemption: West Elizabeth

While we are waiting for the launch trailer coming tomorrow, Rockstar has unveiled West Elizabeth, the northernmost and last territory of Red Dead Redemption. Nine days remaining.

All comments

Commented on 2010-05-12 22:00:47
Damn! 21st can't come soon enough :/
Commented on 2010-05-12 22:07:45
This is just torture now.
Commented on 2010-05-12 22:08:37
Bullshots...the same happened to GTA IV...
Commented on 2010-05-12 22:09:03
The atmosphere in the game looks to be perfect.
I'm just hoping this will be the complete package like i think it is.
Commented on 2010-05-12 22:13:28 In reply to dohr07
Posted by dohr07
Bullshots...the same happened to GTA IV...
What's so bullshotty? It's aliased to hell.

I can't imagine it looking any worse at release.
Commented on 2010-05-12 22:16:39 In reply to dohr07
Posted by dohr07
Bullshots...the same happened to GTA IV...
You obviously never played the PC version of GTA IV.

Of course in all fairness, not very many people at the time had PCs powerful enough to play GTA IV, much less play it with all the settings maxed out.
Commented on 2010-05-12 22:55:06
What does a sandbox title needs to have to become the greatest free-roaming game ever designed?

Perhaps the following:
-Unique infrastructure that makes the sandbox aspect not just about free-roaming but more about journey and exploration.
-Great story that makes you care about the main character, captivates you with its back drop setting and history and well paced and structured plot.
-Interesting side characters that makes every interaction feel engaging.
-Controlling the main character on foot or while riding or driving should feel absolutely right and genuine to the context of that mechanic. Transitioning between passive, active and action movements should be intuitive and smooth.
-Main missions should be varied enough, keeping the player on track as much as possible.
-Side missions should allow players to get a slightly different perspective on some story elements and perhaps some of its key characters too.
-Every objective in the game should remain true to the context of the story and theme. Every completed objective should give the player the sense of a worthy achievement and progression through the story.
The world in which the player roams should feel like it's a living and breathing place, with a past and present to it.
Multiplayer should allow for co-op, making the replaying of a game give a slightly different experience. Some weapons and side stories should only be unlocked through co-op play.
Last but not least the player should be captivated by how close to real or authentic everything looks.

I'd say Red Dead Redemption comes close in meeting all the above points. It could very well end up as one of the greatest free-roaming games of all times.
Commented on 2010-05-13 03:29:56
Cannot wait to play it.. Especially now that I've bought a brandnew HDTV (Samsung UE40C6000) to play it on.. :P
Commented on 2010-05-13 04:26:27 In reply to dohr07
Posted by dohr07
Bullshots...the same happened to GTA IV...
Do you not remember the GTA4 shots? They were all put through some horrid filter. GTA4 looked alot better than any pre-release shots they put out...

Sounds to me like your the bullshot.
Commented on 2010-05-13 04:29:21 In reply to b0vril
Posted by b0vril
Do you not remember the GTA4 shots? They were all put through some horrid filter. GTA4 looked alot better than any pre-release shots they put out...

Sounds to me like your the bullshot.
that doesn't even make sense.
Commented on 2010-05-13 06:20:07
Incredible locations. @_@
8 days to go. :(
Commented on 2010-05-13 06:21:36 In reply to b0vril
Posted by b0vril
Do you not remember the GTA4 shots? They were all put through some horrid filter. GTA4 looked alot better than any pre-release shots they put out...

Sounds to me like your the bullshot.
lol.....especially the last sentence ! I love this word " bullshot"

As far as I know,you can go hunt in RDR,and for sure you can Shot at Bulls :)
so..yeah "BULLSHOTS" !!!!
Commented on 2010-05-13 12:19:03
I loooooove the setting, I loooove the atmosphere !
Commented on 2010-05-13 13:00:34
yea these dont look so awesome. But then again... who cares?! Fuck, I dont even like westerns that much but multiplayer modes sound so amazing for that only this is a must buy
Commented on 2010-05-13 17:07:47
I can't wait for the 18th!
Commented on 2010-05-13 17:10:54 In reply to dohr07
Posted by dohr07
Bullshots...the same happened to GTA IV...
If it was bullshots they would have the decency to put some transparency-AA on those trees and the grass.

About the game


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  • Megido
    Megido I mean, compare the bizarre texture on Vaan's abs to the crotch and see the massive difference in texels, then look at the lego-brick shoes. They put the detail where you are likely to look. (2 Hours ago)
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    Megido Though i can certainly agree that a lot more work has been made to make characters look better in FFXII. But a lot of that is keeping textures simple to look decent even if resolution is tiny. (2 Hours ago)
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    Megido But all the same technical aspects apply to the characters and objects as well. The AA is better emulated as well, but if you ported DD to a modern PC that'd be a moot point. (2 Hours ago)
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    Sdarts @Megido: I would agree with you on backgrounds and effects for DD, but on characters, objects, anti-aliasing and resolution for FF12. (2 Hours ago)
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    Megido Certainly a lot less workarounds to dodge limitations of tiny memory. Look at the obvious tiling in the FFXII shots for example. I mean, that ass-tiling on the wall in the background is pretty bad. (2 Hours ago)
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    Megido Much more even texel distribution, by far more complex lighting, shaders and particle effects. At LEAST double the poly count and texture resolutions overall. (2 Hours ago)
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