X360, PS3 Tuesday, February 3, 2009 | 1:45 PM

Red Faction Guerilla trailer

Red Faction Guerilla trailer

THQ released this new trailer of Red Faction: Guerrilla, aptly named "Story".


Story trailer

All comments

Commented on 2009-02-03 14:55:21
this game just doesn't do anything for me atm and this trailer didn't help, maybe after some reviews i'll know if it's worth getting for the pc at some point.
Commented on 2009-02-03 15:03:05
Could be an interesting game but the main character could also be the most forgettable and dull character design of all time....
Commented on 2009-02-03 15:24:07
It's too bad they kind of drifted off from the original.
The original is one of my favorite games and although not considered a classic, I did enjoy many great hours in multiplayer of that game.

The first game also reminded me of Total Recall a lot and I absolutely loved the destructible environments and the claustrophobic caves of some of the levels.

This game doesn't look bad at all though it looks a bit more generic compared to what the original offered.
Commented on 2009-02-03 15:49:36
I think the problem with this game is, that everything is based on destruction. It looks impressive in very short bits, but just like Mercenaries 2 (not that they are really alike), destruction is fun for an hour, but gets boring after that.
I also don't understand why they made the decission to change from FPS to TPS. I know they want the player to be able to see all the destruction as best as possible, but that doesn't make a good game.
I still haven't seen anything from this game, in terms of gameplay, that makes me want to buy this game.
Commented on 2009-02-03 16:17:33
The destruction in this is far beyond the on or off status of Mercenaries 2 (or things like Black or Killzone).

The multiplayer beta was a lot of fun and I can't wait to see how the larger maps work with the physics.
Commented on 2009-02-03 18:31:09
Looks fun :)
Commented on 2009-02-03 18:35:00
reminds me of fracture , especially main character. for some unknown reason.
Commented on 2009-02-03 19:42:05 In reply to droezelke
Posted by droezelke
I think the problem with this game is, that everything is based on destruction. It looks impressive in very short bits, but just like Mercenaries 2 (not that they are really alike), destruction is fun for an hour, but gets boring after that.
I also don't understand why they made the decission to change from FPS to TPS. I know they want the player to be able to see all the destruction as best as possible, but that doesn't make a good game.
I still haven't seen anything from this game, in terms of gameplay, that makes me want to buy this game.
That would have a lot to do with the game also turning from a shooter, into a GTA-esque, sandbox, openworld styled game.

Personally, I am very happy with the change. I loved Red Faction the way it was, and I love shooters. But at the same time, thanks to the popularity of Halo, Gears, Call of Duty and Rainbow Six, shooters have become a dime a dozen. And shooters in space, have become cliched. The games are short (usually around 10 hours) and they offer limited gameplay. Again, not knocking shooters, just that by taking the Red Faction franchise out of shooter territory and into open world genre, Volition opens up the franchise to more varied gameplay, a much longer game, and potentially a deeper storyline . . . and they still managed to create a next-gen version of Geomods in the process. And Geomods really made the original Red Faction an awesome game.

The other good thing, is by not going with a shooter (again), they have finally given the series the edge it needs to become a breakout franchise; "GTA in space". No one has done it yet, and if the final game turns out to be good, then it will have differentiated itself enough to to stand out. On the other hand, if it stuck to the series roots and was just another shooter, then it risks getting buried in a crowded genre, where unless you are a top tier marketed product (ala Halo, Gears, Killzone, Call of Duty, Tom Clancy, etc.), most gamers simply just ignore you exist.

The multiplayer beta as nice, and that was almost six months ago. This game is not due out until at least the summer. It was already good, so with the amount of extra development time, I think this game is going to be stunning when it finally releases.

PS - True. The trailer does little to actually sell this game. I think the series of developer diaries has done more to sell this game than the various trailers they have released. Volition/THQ are going to really have to step up the marketing on this one in the final month before release, if they really want people to take notice.
Commented on 2009-02-03 19:45:20
i think the one thing thats going to make this game a bit mediocre is the open environments. so far it just looks like a randomly generated terrain with a few destructable buildings placed on it. not the most interesting looking areas.
Commented on 2009-02-03 20:02:51 In reply to KORNdog
Posted by KORNdog
i think the one thing thats going to make this game a bit mediocre is the open environments. so far it just looks like a randomly generated terrain with a few destructable buildings placed on it. not the most interesting looking areas.
Yes, it does look like that. This is what I get from everything I have seen:
Open world like Mercs 2 - Get mission A to blow up building - Get mission B to blow up bridge - Get mission C to blow up oil plant - Etc...
Commented on 2009-02-03 20:07:13 In reply to FreeSwag
Posted by FreeSwag
PS - True. The trailer does little to actually sell this game. I think the series of developer diaries has done more to sell this game than the various trailers they have released. Volition/THQ are going to really have to step up the marketing on this one in the final month before release, if they really want people to take notice.
The developer diaries were all about destruction and their physics engine. We KNOW Red Faction has destructable environments. But it's not selling the game. I want to see an actual mission, I want to see gameplay, I want to see a story, I want to see characters.
Commented on 2009-02-03 20:37:56
looks pretty cool
Commented on 2009-02-03 22:04:33
Hey, isn't that the main character from Infamous, Too Human and Mass Effect. hehe Anyway, RF looks pretty good as a TPS. Hopefully they'll have a FPS button like in Oblivion and The Suffering.
Commented on 2009-02-03 22:15:49
looks very generic.

Explosions looked rather poor aswell.
(it didnt help that I just watched the Killzone2 trailer).

Textures and Plasma distortion looked great though
Commented on 2009-02-03 22:25:25 In reply to KORNdog
Posted by KORNdog
i think the one thing thats going to make this game a bit mediocre is the open environments. so far it just looks like a randomly generated terrain with a few destructable buildings placed on it. not the most interesting looking areas.
Exactly! All this destruction is worthless in a dull, lifeless and copy/paste environment.

I think this game looks lame as hell.
Commented on 2009-02-03 23:22:02
So... where is da demo?

remember playing the first RF... eeeh old good times.
Commented on 2009-02-03 23:30:08 In reply to Jato
Posted by Jato
Exactly! All this destruction is worthless in a dull, lifeless and copy/paste environment.

I think this game looks lame as hell.
You would rather Mars be a tropical resort? From what I have read on the game, there are actually quite a few different areas, but they are only showing the one area in the previews. In the game there will be big cities, snowy areas, and terraformed sections that actually have plant life. I don't know why they don't show these areas, as it would go a long ways to making the game look more interesting.

Anyway, I can't wait for this game. If anyone has watched the videos on the destruction, nothing like this has ever even been attempted in a game. Sure games like Black, Mercs 2, and Battlefield Bad Company had destruction, but it was just pre-determined crap where the engine just switched an intact model with a destroyed one. This game actually simulates physics of every part of every building. Even without the storyline, I could probably put hours into this game just ramming vehicles into buildings and setting off explosions trying to bring them down. I guess its just the inner pyro in me.
Commented on 2009-02-03 23:45:40 In reply to michaelob
Posted by michaelob
You would rather Mars be a tropical resort? From what I have read on the game, there are actually quite a few different areas, but they are only showing the one area in the previews. In the game there will be big cities, snowy areas, and terraformed sections that actually have plant life. I don't know why they don't show these areas, as it would go a long ways to making the game look more interesting.
No, I'd equally hate the idea of a tropical resort! ;)

What I'm looking for is diversion, and unique/imaginative locations. I just think it's always such a waste where devs are making a SCI-FI game, and can basicly do whatever they want, and all they can come up with is boring/generic crap as shown in this vid.

I sure hope you are correct in that the game will have some varied locations, and more importantly...INTERESTING locations. If so, It'll definitely boost my interest. But so far, it's looking pretty dull tbh.
Commented on 2009-02-03 23:52:15 In reply to michaelob
Posted by michaelob
You would rather Mars be a tropical resort?
not quite. but personally i'd like the areas to look a bit more considered. like some thought where put into them. atm it looked like they got their environment design from a kid throwing a few lego peices in a sand pit. its very sparse, very uninteresting and very random. if what you say is true and there will be full cities etc, then awasome. but going on what we've actually seen, it just needs to be way more densley packed.

but this is something that comes with going the "open area/world" route. instead of a linear level that has been planned out and offeres variety in locals etc. this is one huge samey area with some repeate buldings thrown around seemingly at random. tech wise it's great, and the design of each structure is interesting enough, but it just seems to lack thought with the way they're placed and the undetailed, and uninteresting base environment.

we'll see. hopefully it's good, but imo, the series hasnt exactly been going from strength to strength. red faction was awesome. had a very 'half life' feel about it, and it was well done, red faction 2 limited your destructive abilities and it just wasnt as involved or as fun. basically turned into a really bog standard run and gun.

but hopefully this 3rd game will be more like the first.
Commented on 2009-02-04 01:02:50
Hmm, not really digging the animations and the characters and story appears very generic ...

- a man tries to escape unknown past
- finds somewhere new to forget and start over
- oh no, he's caught up in an oppressed state of affairs
- reluctant.. he joins the fight to take on 'evil'

mediocrity ensues....
Commented on 2009-02-04 02:19:12
1st was good... 2nd was...not,

well this looks kinda nice hope it will do some justice
Commented on 2009-02-04 23:22:03 In reply to droezelke
[quote=droezelke]
I also don't understand why they made the decission to change from FPS to TPS. I know they want the player to be able to see all the destruction as best as possible, but that doesn't make a good game.
[quote]
And it being FPS DOES make is a good game? I don't think it really matters, its an intelligent decision.

I personally am really excited about this game. YES, it is pretty much based on tech, thats very true, but for me thats great. And the gameplay looks good, and yeah. And the story while it looks like a typical actino film, as long as its well presented thats not too bad.

About the game


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