Xbox 360

The guys behind Red vs Blue (comedy show directed in the Halo engines since the first game) take benefit of the imminent availability of Halo 3's multiplayer beta and release a short special episode. If you don't have your 360 near you (what a shame !), here's a mirror.

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Commented on 2007-05-16 03:06:43
Awesome!

"Help! I can't shoot anything with the sniper rifle!"
"Son, thats not a bug, you're just a lousy shot."
*oomph*

"How does this rate on the humiliation scale?"
In reply to
Drunkenshaolin
Drunkenshaolin
Commented on 2007-05-16 03:06:47
good stuff as allwayz
In reply to
azupanda
azupanda
Commented on 2007-05-16 03:10:46
LMAO Simply amazing!
In reply to
Drew
Drew
Commented on 2007-05-16 03:19:40
I think we can stop bitching about the graphics now, too.
In reply to
NeoNemesis
NeoNemesis
Commented on 2007-05-16 03:22:22 In reply to Drew
Posted by Drew
I think we can stop bitching about the graphics now, too.
Nah, that won't stop. I think it looks better then Halo 2, and you can clearly see the difference in lighting, character models etc. You can't please everyone!

The game looks f*cking awesome. I can't wait for the Single Player, thats where this game will shine!
In reply to
kenshin2418 - Junior Detective
kenshin2418
Commented on 2007-05-16 03:26:07
"Tear gas grenades"
"We get tear gas grenades in Halo 3?"
"I need to go update my blog"
In reply to
Scarface
Scarface
Commented on 2007-05-16 03:33:12
Wow, this video really shows off how incredible those character models are.
In reply to
azupanda
azupanda
Commented on 2007-05-16 04:14:26
Come to think of it, anyone know how they lowerd their weapons? Apparently holding "L" doesn't do it anymore. That's from what I've heard. I'll test it out tomorrow though.
In reply to
deloq
deloq
Commented on 2007-05-16 04:27:23
i love this guys, brilliant [;
In reply to
Heretic
Heretic
Commented on 2007-05-16 04:28:05
haha improved tea bagging! that's awesome!
In reply to
Drew
Drew
Commented on 2007-05-16 04:49:37 In reply to azupanda
Posted by azupanda
Come to think of it, anyone know how they lowerd their weapons? Apparently holding "L" doesn't do it anymore. That's from what I've heard. I'll test it out tomorrow though.
Down on the d-pad still, AFAIK.
In reply to
indigo0086
indigo0086
Commented on 2007-05-16 05:11:30
Just looking close up at the spartan model you can see so much technical detail. The reflection mapping on the suit and the helmet, the shading and lighting effects on the different parts of the armor, it really is marvelous.
In reply to
KORNdog
KORNdog
Commented on 2007-05-16 05:17:35 In reply to indigo0086
Posted by indigo0086
Just looking close up at the spartan model you can see so much technical detail. The reflection mapping on the suit and the helmet, the shading and lighting effects on the different parts of the armor, it really is marvelous.
i agree, i think what makes them look so similar tho (halo 2 and 3) isnt to do with the technical side, but the art side, the suit has barely changed (unlike the jump from halo 1 and 2) and everything just looks the same, not in terms of poly count, lighting or texturing, those are amazing (although the grass looks like shit). but artistically its very much the same, but its not something bungie can really alter.

overall tho i think it great, the spartan model looks like a real life action figure, it doesnt look like a real armour covered person. but as a life size action figure they got it dead on.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2007-05-16 05:53:44
That's French for bug report!
In reply to
ramiuk1
ramiuk1
Commented on 2007-05-16 07:28:29
wow is this from the actual beta of halo3,ingame footage,if so those models look amazing,best i have ever seen
In reply to
DirtPipeMilkShake
DirtPipeMilkShake
Commented on 2007-05-16 07:43:52
Holy crap, those spartans look good. Ambient occlusion FTW!
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2007-05-16 07:54:46
what the hell is this 'ambient occlusion' people are on about?
Some new fangled technology to make things awesome?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2007-05-16 08:05:32 In reply to PlumbDrumb
Posted by PlumbDrumb
what the hell is this 'ambient occlusion' people are on about?
Some new fangled technology to make things awesome?
Sounds about right.
In reply to
Drulaude
Drulaude
Commented on 2007-05-16 08:20:18
Hey guys Halo 3 is released on Tuesday the 25th Sept for US and 26th for Europe :D
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2007-05-16 08:29:54 In reply to GriftGFX
Posted by GriftGFX
Sounds about right.
when you post, everything sounds right, and this is why we love you.

NOW! on with the chaos.
In reply to
mustacio
mustacio
Commented on 2007-05-16 09:26:33
these red vs blue videos are so lame and not funny. but it did show how great the character models looked.
In reply to
RoboJ1M
RoboJ1M
Commented on 2007-05-16 10:54:07 In reply to PlumbDrumb
http://en.wikipedia.org/wiki/Ambient_occlusion

"Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene."

I think that means (almost) proper lighting (as opposed to lightmaps and such). Another name for it is "Skylighting". To me it makes those shots look solid, like it's all made of real stuff and not models. Hence the action figure comment.

J1M.
In reply to
DirtPipeMilkShake
DirtPipeMilkShake
Commented on 2007-05-16 12:35:46 In reply to PlumbDrumb
Posted by PlumbDrumb
what the hell is this 'ambient occlusion' people are on about?
Some new fangled technology to make things awesome?
LMAO ^ ^ ^ ^ ^^



That Wiki is a bit complicated, though. Basically, it simulates real-world bounced lighting on shaded surfaces. It deals with radiosity and global illumination. Basically, that's why the new spartans look so damn good. Your eye naturally picks up the small subtleties, like bounced light, that we take for granted every day. Basically, when two polygonal surfaces are close, they will appear darker because of the simulated bounced light found in the ambient occlusion mapping. Typically, they bake the radiosity into the shaders so that the game engine doesn't have to render it in real-time. Blue Dragon uses this technique like CRAZY. I'm sure you've noticed it without knowing. It stands out like crazy in BD.

Put your thumb right above your desk. That dark "shadow" below it would be considered ambient occlusion in 3d, even though it's not actually a direct shadow from any light source.

NOW YOU KNOW! ;)
In reply to
Moonwalker
Moonwalker
Commented on 2007-05-16 15:19:57
It looks good yeah, but nothing incredible or anything. Sure the water looks nice, although it looks just as nice as in Saints Row for example, yeah the character models look nice too, but the environments are nothing special, check that ugly-ass gras texture...come on now. I don't know why so many people find this to be 'beautifully looking' i guess it's because it's Halo 3....you simply must like it, even when it simply doesn't look amazing at all.

I've never liked any of the Halo games that much at all, IMO it was alot of hype, sure great A.I. from the enemy....but the environments were rather repetitive, don't say they were not...cause they definitely were.
In reply to
andyokane
andyokane
Commented on 2007-05-16 15:46:39
Keep checking Crackdown. Mines still greyed out :(
In reply to
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