VIDEO | X360, PS3, PC Thursday, September 6, 2012 | 7:30 PM

Remember Me and Gamescom

Remember Me and Gamescom

French developer DontNod got noticed last month during Gamescom 2012 and Capcom's conference when they first demoed Remember Me. Here is the 60 fps video of this gameplay sequence, in all its HD glory.

GC demo

All comments

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Commented on 2012-09-06 19:59:04
It looks really unpolished, but the idea of screwing with memories to effect that character is a cool one imo. I'll keep an eye on it.
Commented on 2012-09-06 19:59:57
Not bad at all. I love the melee combat and the slow motion effects together with the depth of field. The helicopter part itself was somewhat uninspired. The voice acting is just plain bad. But I'm interested to see more.
Commented on 2012-09-06 20:09:51 In reply to droezelke
Posted by droezelke
Not bad at all. I love the melee combat and the slow motion effects together with the depth of field. The helicopter part itself was somewhat uninspired. The voice acting is just plain bad. But I'm interested to see more.
I agree, combat reminds me a lot of Catwoman in AC, it has a really good punch to it, also those moves and gadget moves are great along with the slow matrix motion style.

Im interested.
Commented on 2012-09-06 20:10:38
Definitely shows that they have been doing it for 4+ years, the texture work in particular is weak, and some screens have some weird painterly strokes going on, either it's a post processing filter, or the shots are 'shoped. Thankfully, the art direction is great and still shines. Really interested in this game.
Commented on 2012-09-06 20:28:06
She should has stolen his memory on how to fly the VTOL, lol.

The Art Direction is Friggin' Faboo. I don't love how angsty she comes across.

Hopefully they can smooth out some of the navigation/animation based on timing. The combat is looking very Batman, but that is a good thing. Overall this is looking quite good!
Commented on 2012-09-06 21:31:16
animations are too stiff ..
the slow motion bit was not accurate .. I mean the bullets were in motion ..even faster
couldn't their so-called captain shoot her while she was fighting ?
and are those feeble punches of hers supposed to knock a trained soldier out ,eh!?
give me a break !
Commented on 2012-09-06 21:34:53
Wait, she's earning PMP points?! (look on top right after every objective completed)

OH GOD that had to be intentional, right?
Commented on 2012-09-06 21:58:44
looks good...but seriously they need to either get rid of half that dialog or rewrite it
Commented on 2012-09-06 22:14:57
really like the visual style going on here... and this is the ps3 version. Quite impressive
Commented on 2012-09-06 22:16:40 In reply to bleachedsmiles
Posted by bleachedsmiles
looks good...but seriously they need to either get rid of half that dialog or rewrite it
"the hunter become the huntaaaaaaaaaaaaaarr!
Commented on 2012-09-06 23:42:59
This is looking pretty dam good, im amazed it's running on ps3
Commented on 2012-09-07 00:41:16
Love the art direction, memory alternation sounds intriguing, and the combat looks okay, but the running animation really puts me off, way too stiff!
Commented on 2012-09-07 01:13:24
Looks rushed.
Animations and dialogue need to be overhauled.
The level looks pretty poorly made too
Commented on 2012-09-07 01:36:40 In reply to Xoar
Posted by Xoar
This is looking pretty dam good, im amazed it's running on ps3
It was once an exclusive from what i've read, so i can only assume they made a bit of progress on that platform. It kinda reminds me of hydrophobia though in the fact its a poorly designed female protagonist with awful voice acting and scrpt and half assed animations.
Commented on 2012-09-07 02:07:45
Joanna Dark doing Assasin's Creed or Mirror's Edge, with tons of ridiculously inaccurate gunfire which is just a decoration, and lame voiceover. To me that memory theft is just a mild alternative of killing an opponent. It looks good, but everything else doesn't work for me.
Commented on 2012-09-07 04:55:29
Reminds me of Oni
Commented on 2012-09-07 05:41:21
Should have stolen his memory on Piloting that thing..lol
Commented on 2012-09-07 09:51:23
Animations are stiff in Sleeping Dogs too and yet its fun to play.
I think it's trying too much to be something that it's not supposed to be (Uncharted). Still, gameplay and art style are very appealing to me, ill keep my eyes on this too.

PS: Nice to see some more french studios emerging.
Commented on 2012-09-07 10:07:36
Terrible dialogs, voices and animations.
Commented on 2012-09-07 11:03:16 In reply to GeRaLTo
Posted by GeRaLTo
Terrible dialogs, voices and animations.
Guess it only hurts the native english speaking folks.
At least it's not as bad as in 'english anime dub'-bad. :-D
Commented on 2012-09-07 12:42:21 In reply to SplitTongue
animations in sleeping dogs are many and actually very smooth,.. not stiff at all ..that's why I enjoyed the game
Commented on 2012-09-07 12:43:49 In reply to SplitTongue
Posted by SplitTongue
Guess it only hurts the native english speaking folks.
At least it's not as bad as in 'english anime dub'-bad. :-D
I'm not English but I have English accent and for me It does hurt to be honest ..
Commented on 2012-09-07 14:04:03 In reply to HR2
Posted by HR2
animations in sleeping dogs are many and actually very smooth,.. not stiff at all ..that's why I enjoyed the game
Posted by HR2
I'm not English but I have English accent and for me It does hurt to be honest ..
indeed, i enjoyed the trailer myself- and cannot wait to see more
Commented on 2012-09-07 14:05:44 In reply to Tinks
Posted by Tinks
Reminds me of Oni
Not many people will get that reference but I agree. God what a great game that was although it had its flaws. One of Bungie's best.
Commented on 2012-09-07 14:12:03 In reply to Nexus6
Posted by Nexus6
Not many people will get that reference but I agree. God what a great game that was although it had its flaws. One of Bungie's best.
i hated that game, bored the shit out of me. i kinda get what it was attempting, but man did it miss the mark.
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