Capcom has announced the first wave of add-on for Resident Evil 6. Three multiplayer modes (Predator, Survivors and Onslaught) are coming on Xbox Live on December 18th for 320MSP each or 720MSP as a bundle. Screens, trailers and details after the jump.
Resident Evil 6 to deliver new content on December 18
Three modes available exclusively first on Xbox 360
London – Dec. 5, 2012 – Capcom, a leading worldwide developer and publisher of video games today confirmed that the initial wave of game add-on content for Resident Evil® 6 consisting of Predator, Survivors and Onslaught modes will be available on December 18 exclusively first on the Xbox 360® video game and entertainment system from Microsoft. Each mode is priced at 320 Microsoft Points and expands on the game’s multiplayer elements, providing new and exciting ways to enjoy the world of Resident Evil 6. Alternatively, players can purchase all three modes together as a bundle pack at the value price of 720 Microsoft Points on the Xbox LIVE® Marketplace for Xbox 360.
Available for two to six players, in Predator one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.
Survivors takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.
Onslaught sees two players go head to head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent’s screen, the more that are sent over, the quicker the victory will be.
Furthermore, December 17, will also see the release of a free title update for Resident Evil 6 that will allow owners to adjust the in-game camera to give a greater field of view as best suits their play style, while those who want to combine English language audio with subtitles in their desired language will now be able to do so. Also included in the title update is an unlock for Ada Wong’s campaign that adds an optional player-controlled co-op partner for that story, and the aptly named No Hope difficulty level, for those who want an extreme challenge.
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (4 Hours ago)
@MrWhite: No, not really. There are loads of examples of games with microtransactions that don't influence the game design or pollute the basic user experience. (4 Hours ago)
Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (7 Hours ago)
meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (7 Hours ago)
Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (7 Hours ago)
I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (7 Hours ago)
@GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (7 Hours ago)