X360, PS3 Saturday, December 6, 2008 | 6:44 PM

Resident Evil co-op gameplay

Resident Evil co-op gameplay

The Resident Evil 5 demo was released in Japan yesterday, and hopefully you've already seen our gameplay videos and images of it. With help from Blablurn of Neogaf we were able to do a video showing some co-op action of the first level. Even though the distance between us is over 2000 km, we were still able to have lag-less play sessions.


Demo coop gameplay

All comments

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Commented on 2008-12-06 19:01:06
For some reason I forgot about D-pad real-time weapon switching, whoops.
Commented on 2008-12-06 19:12:49
Can you jump back?

Anyways, the gameplay looks EXACTLY like RE4, and I don't think that is a BAD thing, but it looks like they didn't even try at all to even improve it. In other words, I think this is looking to be a great game, that could have been much more.
Commented on 2008-12-06 20:14:18
I dont usually play zombie games in general and i am not a huge fan of resident evil but this game seems to have something different so i am going to look into ti and is most likely a purchase for me. Left 4 dead is noot a bad zombie game either but the zmobie/plagus creatures in this look so realistic.
Commented on 2008-12-06 20:23:13 In reply to LEBATO
Posted by LEBATO
Can you jump back?

Anyways, the gameplay looks EXACTLY like RE4, and I don't think that is a BAD thing, but it looks like they didn't even try at all to even improve it. In other words, I think this is looking to be a great game, that could have been much more.
Yup, looks like just a RE4 expansion or something with coop. I get it's on next-gen systems so the gfx are better but that's all?
Commented on 2008-12-06 20:25:43
LEBATO --> The gameplay is like RE4's, but it feels better in RE5 in my opinion.
There is some improvements...its just feels better, in the "new" direction then in RE4.

/Rechain
Commented on 2008-12-06 20:28:37
It looks gorgeous. It's amazing how they updated the Lost Planet engine. But there seems to be something missing in the gameplay. There is no evolution compared to RE4. And that's a real shame. I was really hoping you would be able to walk and shoot at the same time. Not in a COD kind of way, but still. The sound is amazing.

Manager, are the controls good? Does it feel intuitive?
Commented on 2008-12-06 20:43:55
droezelke:
I dislike the big difference between aiming and not aiming. It's not as seamless as in Gears. Here there's a slight delay for when you start aiming. In Gears, you could point out the enemies in normal view and then aim and shoot them. Moving without aiming work good in RE5, but since there's a slight delay when going to aim, it's kind of a hassle to do this - look for enemies, and then aim and shoot. And since the aim is so slow and you can't move around too much, it's impossible to stand still and just shoot enemies (specially when they are coming from every direction).
You just run around looking for enemies, then switch to aim and take them out. Run-and-stop. Not in Gears, where you run around and take out people in speed.

(If it wasn't clear, when I say aiming I mean when you push the left trigger and aim)

It's not fair to compare it with Gears since they are two totally different games, I just used it as a control scheme comparison. I don't understand why you can't shoot when not aiming, it would be quite useful when you are surrounded by 10 zombies.

The current controls probably worked better in RE4 or older games, where you were facing just a couple of enemies. Here, you're sometimes surrounded by 10 different enemies who all take 3 pistol bullets to kill.
Commented on 2008-12-06 20:44:43
LEBATO, Capcom said long long time ago, even before revealing any gameplay footage that they were very happy of RE4's gameplay and camera that they were gonna use it for RE5 as well.
Some people seem to forget that, or havent checked the interview with it.
Commented on 2008-12-06 21:16:35 In reply to Manager
Thanks to Manager for the clear explanation. How good it might look, I have my doubts about the gameplay. The way you explained it, does make me think that it could be very frustrating at times and could kill the so-called suspension of disbelieve.
Commented on 2008-12-06 21:19:40 In reply to droezelke
Posted by droezelke
Thanks to Manager for the clear explanation. How good it might look, I have my doubts about the gameplay. The way you explained it, does make me think that it could be very frustrating at times and could kill the so-called suspension of disbelieve.
No problem. There's no melee button, you can't even push them away. Pressing LB brings up the knife, but it's hard to know if you're close enough (sometimes you swinging the knife in the air). If you go to close, they may grab you. Since bringing up the knife takes a small amount of time, they may grab you during that.
Killing a normal "human" enemy takes around 6 stabs, so I don't really know why you would want to use it except for when you don't want to waste bullets.

Just a button for pushing them away would be really helpful.
Commented on 2008-12-06 21:27:59
It's such a shame that you can't move when your shooting...
Commented on 2008-12-06 22:42:06 In reply to Lange
No it's not. It adds tension and keeps it from becoming a true run-and-gun shooter, which is when I'd say goodbye to RE.
Commented on 2008-12-06 22:50:02 In reply to broman
Posted by broman
No it's not. It adds tension and keeps it from becoming a true run-and-gun shooter, which is when I'd say goodbye to RE.
So the player should have control limits just because they don't want the game to turn into something else?
By adding 20 zombies running at you, they already made the game into something else. Problem is, that they didn't upgrade the controls.

The game is already a run-and-gun shooter, though you actually can't do it in a smooth way. Maybe it adds tension to some, but for the mainstream it may just add irritation.
Commented on 2008-12-06 23:45:12
I'm pretty sure that the lack of melee attack even when you're close to the enemy, will be VERY frustrating if you're trying to get out of a jam. I can see a lot of control and gameplay issues like this, which make this game seem outdated compared to Dead Space.

Manager has a point, it's already a typical shooter, it's as far as you can be from a horror-themed game like previous REs. The co-op kills horror. So why not have more modern and less frustrating design choices, like strafing, hip-shooting, and more movement options than just walking and stopping to shoot.
Commented on 2008-12-07 00:00:34
Wow, according to what manager said, the controls seem to be a little anoying.
They are the main stress-factor.

I haven't played RE4, but a short while ago, I wanted to replay MGS2, where the aiming is also quite strange (with delays and stuff). It pissed me off, and I stopped playing it.

Do one know when the deom arrives in Europe?! gfx are too good to bury hopes too early^^
Commented on 2008-12-07 00:17:35 In reply to Manager
Posted by Manager
So the player should have control limits just because they don't want the game to turn into something else?
That's an asinine remark, and completely ass backward.
Certain games have a given expectation to the style of game, if you change the style, it's not the same game. This is misleading to those fans of the genre, who may or may not be as 'willing' to conform to a new style as you are.
And if you have 'mainstream' intensions, that pretty much makes any argument irrelevant.

Fact is fact, if it is no longer like the RE series, it will simply be another run and gun to throw in with the rest of the same old dirty laundry.
I for one think it shouldn't, and I think it deserves more than to be tossed to the side and chalked up as another gunner for all those silly sons of bitches who grind anything then dispose of it shortly there after.

So again, stop trying to make it seem as though it needs more of the excessive fps trash in it simply for your own selfish fetish to shit on later.

Footage looked interesting, though I would like to see some of the actual puzzle elements.
And luckily YOU can choose whether or not to play co-op.
Commented on 2008-12-07 00:32:05 In reply to Manager
Posted by Manager
So the player should have control limits just because they don't want the game to turn into something else? Maybe it adds tension to some, but for the mainstream it may just add irritation.
.
Amen.
I'll try it for sure but after watchin gameplay hype went down to 10/100 ( from lets say 80 )
Posted by crookedmind
So again, stop trying to make it seem as though it needs more of the excessive fps trash in it simply for your own selfish fetish to shit on later.
How does it feel to become wet after posting such an ridiculous statement ? lmao I bet U hate all games that evolve then. How about Prince of Persia sucks for not being 2D ? Afterall going into 3D and all those fancy acrobatics ruined olskool feeling.
Commented on 2008-12-07 00:33:07
crookedmind:
But! The game is in *daylight*. It's in daylight. Where could you possibly find the horror in this? And the environments are open, while as far as I've heard, the older RE games are based in small environments (=houses) or narrow streets.
Silent Hill have moist and spooky towns. The demo, and all of the screenshots released, are in daylight. Where's the horror in that?

The game has already taken a big turn from the series. They have already did what you say,
"Certain games have a given expectation to the style of game, if you change the style, it's not the same game. This is misleading to those fans of the genre, who may or may not be as 'willing' to conform to a new style as you are."
The game has already done that.

The style is changed. You do not enter room after room through doors, never knowing what to expect. You are in open environments with 30 people running after you. In the demo, there are now dogs-jumping-through-windows sequences. You always see the enemies in distance.

And no, you can't actually chose to play it in co-op or not. The game (demo?) is based about co-op. You have a partner around you, AI or human, who you can switch weapons and ammunition with.

When the enemies grab you, your partner can beat him away.

What are you talking about, selfish fetish? Adding a melee and strafe option doesn't turn it into Gears of War, even though the developers already are coming closer to it.
Commented on 2008-12-07 00:40:41
I doubt the whole game is in daylight, and no, not all of what we've seen has been in daylight.

I don't think non-broken controls equals shooter. RE4 did NOT play like Gears, and I'm sure that despite some vague similarities, RE5 will NOT play like Gears. I feel bad that some of you seem to think the game will take place purely outdoors in the sun and involve nothing but gunning down wave after wave of enemies.
Commented on 2008-12-07 01:28:55 In reply to Sath
Posted by Sath
LEBATO, Capcom said long long time ago, even before revealing any gameplay footage that they were very happy of RE4's gameplay and camera that they were gonna use it for RE5 as well.
Some people seem to forget that, or havent checked the interview with it.
That is true, but its no excuse for such a lack of inovation. I however, never played RE4. So im excited nonetheless.
Commented on 2008-12-07 02:08:47
Control is simply the interface between the player and the game. Outdated controls are a barrier to enjoyment for the experienced.
Commented on 2008-12-07 02:56:01
I think RE 5 has suffered a little bit from having so many other ots 3rd person shooters come out before it. Players have become accustomed to a certain style of play when it comes to games like this, and though Capcom has taken steps to make RE 5 more playable, there are still aspects from RE 4 that made it over, that make it a little awkward to play, especially after gears, army of two, deadspace, etc, etc.

If I were capcom I would get rid of the run button, and make a transition from walk to run with the analogue stick. Then use the run button as a melee button for quick attacks, or make it the push button just to quickly clear some space between you and the non-zombies. I would also allow shooting while strafing. I know this is gonna bother people who think RE is a little too shootery already, but listen. Make it only a walking strafe, and have the accuracy decreased, the point being to get in a safer postion while keep them a bay rather than kill them. I think that's a fair enough balance to keep people happy.
Commented on 2008-12-07 03:03:55
Isn't there some kind of non-knife melee move? In previous videos, we've seen Chris throw a big punch that knocks a bunch of enemies to the ground in one hit.
Commented on 2008-12-07 03:05:10
There is but thats only if the enemies are momentarily stunned. Like when they pause if they get shot in the head or leg, thats when you can perform it.
Commented on 2008-12-07 03:29:32
RE4 was amazing and got several GOTY nods in a few categories

How can you complain about a system who did that in it's first installment?

This game is going to be brilliant guaranteed. I don't care how much akin it was to 4 because 4 was one of the best games I've ever played in the last two generations
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About the game
  • Resident Evil 5
  • X360, PS3, PS4, XBOXONE
  • Published by Capcom
  • Developed by Capcom
  • French release: Available
  • US release: Available
  • Japanese release: Available


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